D&D 5E EN5ider #301: The Not-So-Lonely Road

Today's issue of EN5ider is a clever historically-sourced article that makes medieval overland travel exciting and engaging with just a few rolls of the dice!

Today's issue of EN5ider is a clever historically-sourced article that makes medieval overland travel exciting and engaging with just a few rolls of the dice!

en5ider 301 snapshot.JPG

Lately on EN5ider:
  • #301. The Not-So-Lonely Road. Make your next overland trip more interesting and really engage adventurers with the world in just a few dice rolls! This article takes a look upon our collective past, using historical information and parallels to help GMs create realistic NPC encounters outside of major settlements (with examples), providing opportunities to roleplay, pass information via highway gossip, and even trade and refresh supplies. Written by Phill Harmon; illustrated by Phil Stone.
  • #300. Mini-Adventure: The Titan Gates. To commemorate achieving 300 articles we've got an excellent extra special mini-adventure for today: a module that's meant for 11th-12th level play but with a little modification can be used anywhere from 3rd to 16th level. This has not one or two but THREE different maps as PCs face off against giants with portals in their chests, the mystical gateways dragging the adventurers into the dangerous challenges of the Titan Gate Gladiators—those that survive are enshrined in history as champions and gain powerful allies, as well as the ability to rapidly traverse parts of the world thanks to their hard-fought allies. Brilliantly designed by EN5ider luminary Andrew Engelbrite; illustrated by Kevin Shea; maps from Dyson Logos.
  • #299. ZEITGEIST 8 - Diaspora: Part 3. With their next destination revealed the PCs must begin their plans to reach the ghost city of Methia, located deep in enemy territory, and they will need to properly plan their method of insertion and extraction from the Danoran-held city. To succeed the adventurers must journey across a dead magic field, sneak past an army, unleash a colossus, temporarily wind back time 5 years, face the villain Nicodemus, and escape capture along the way! For GMs not already using this adventure path, this PDF includes TWENTY (!) creatures and NPCs to add to your gaming toolbox.
  • #298. Villain Spotlight: Rosie Arkwright. Halloween is later this week and to help spookify your games we've got an unassuming horror to titillate, captivate, and eviscerate adventurers: the undead ragdoll Rosie Arkwright. Despite her small size she is durable, deadly, and able to create legions of creatures like herself, vastly outnumbering victims before swarming upon them with mystical needle and thread used to sew up mouths, eyes, and lives! Brilliantly penned by Andrew Engelbrite with a wonderful illustration by Xanditz.
  • #297. Monster Salvaging. Get the adventurers rooting about in cadavers after a battle ends in search of monster reagents they can transform into items that enhance spells, help concoct virulent poisons or useful potions, and even replicate the abilities of the creatures they've slain. Written by Michael Ohl; illustrated by Herman Lau.
 

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Mike Myler

Mike Myler


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