D&D 5E EN5ider #403 - To Smite A Fiend: Part Two

The adventures in Holdenshire continue on EN5ider today with the second installment of To Smite A Fiend!

The adventures in Holdenshire continue on EN5ider today with the second installment of To Smite A Fiend!

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Lately on EN5ider:
  • 403. To Smite A Fiend: Part Two. The experiments of the reclusive mage Kalle Sirkesalo have started to bleed out of his tower, making fiends appear throughout Holdenshire to briefly terrorize the populace and spread fear throughout the countryside. Several townsfolk seek out the party's help, ultimately leading them to the anomalous Murray's Folly. As they investigate however tragedy strikes—a powerful creature invades Hengistbury Keep. Soon after when the PCs go to confront the reckless wizard they are met by a curious messenger from elsewhere, revealing that something much more terrible is afoot than a few stray demons and devils. This PDF contains Act 1 (for 4 PCs of 10th level) and continues the thread from To Smite A Fiend: Part One, including fiendish dire boars (CR 3), imp flocks (CR 5), and a seraph (CR 12).
  • 402. Intriguing Organizations: Mephit Network. Bring an elemental flair to the next metropolis the adventurers visit with mephit networks! Within this article are a quartet of mephit variants and the new spark mephit (CR 1/2), all with their own unique tasks and roles to play in city life. Doing some investigating at the graveyard? Call upon the grave mephits! Trying to trade local secrets? Bend the ear of a soot mephit or two. Disquiet designs by William Fischer, illustrated by Junior's Digital Designs.
  • 401. Enchanted Trinkets: Found in the Sands. With the summer sun overhead EN5ider is turning to the scorched sands of the desert with magic items perfect for fighting amongst the dunes or exploring ancient ruins! Break down the doors to long abandoned temples with the help of a goat tooth pendant, use a lumeture crystal to create a void of darkness amidst the brilliance of the day's light, get more out of your long rests thanks to a prayer disc, or otherwise enhance your desert adventures with any one of the dozen new enchanted trinkets in this article. Delightedly designed by Marc Kenobi, illustrated by Jesse Mohn.
  • 400. On Second Thought Nevermind, It’s Very Silly (FREE). To celebrate this milestone we are proud to present an extra-sized issue for all patrons and non-patrons alike. Inside you’ll find a coterie of creatures: an Initialized Møøse, Denise the Anarcho-Syndicalist, a Commoner Swarm, a host of knights (including the Numbed Knight, Mantiknight, and even the feared Knights of the Dreaded Word), a Shrubber, the Vorpal Rabbit, the Twilight Monster, and the Enchanter...Tom? There are compelling obstacles too like the Kingdom of Musical Numbers, Taunting Minstrels, Castle Salmonella, and Bridge of Doomed Queries. The article also has memorable magic items (sack of sacking, riding coconuts, nearly lethal arrow of messaging, sacred hand grenade), and even a new spell: make into a newt! Please use it responsibly. Devotedly designed by Mike Myler, illustrated by Jared M. Boone.
  • 399. Three Puzzles of the Feywild. Around the next corner of the dungeon or amidst a curious grove the adventurers encounter something they can't just fight or sneak their way past: a puzzle. Perhaps they have to answer riddles to pass Through the Looking Glass, outwit the Lily Pad Blinking instead of swimming through acid, or play between darkness and light with The Bright Flower—in any case they are in for a good session! Deviously designed by Will Gawned, illustrated by Jori Hollander.
 

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