avin
First Post
In a few sessions my campaign group (lv. 11) is going to visit an astonishing beautiful tropical island on a sea of acid.
Native fauna and flora are obviously adapted to this environment, the party, not.
While breathable, the air on the island carries the sea wind, hurting unprotected skin and eyes. In a few hours the damage on their lungs can be fatal.
Of course, they will have to prepare for this. Their home base is Sigil, so any kind of protection will be available.
I was reading on compendium and, for their level, found nothing that could prevent this damage, except for, maybe, Endure Elements (if I recall correctly) Endure Elements (?) and its stronger version found in The Plane Below.
But the ritual description isn't clear... by reading I get the feeling that it would prevent against only cold and heat.
Am I reading right?
Native fauna and flora are obviously adapted to this environment, the party, not.
While breathable, the air on the island carries the sea wind, hurting unprotected skin and eyes. In a few hours the damage on their lungs can be fatal.
Of course, they will have to prepare for this. Their home base is Sigil, so any kind of protection will be available.
I was reading on compendium and, for their level, found nothing that could prevent this damage, except for, maybe, Endure Elements (if I recall correctly) Endure Elements (?) and its stronger version found in The Plane Below.
But the ritual description isn't clear... by reading I get the feeling that it would prevent against only cold and heat.
Am I reading right?