Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing Vecna: Eve of Ruin *SPOILERS*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheGlen" data-source="post: 9343645" data-attributes="member: 6799602"><p>I've been thumbing through it, and sharing it with some of the other lore channels to see what they think. Most of them are disappointed. There's a lot of continuity errors so working on replacing most of the adventures with something a little bit more epic. </p><p></p><p>Made some changes to the wizards three. Mordie isn't being impersonated it's actually him. Tasha is not there she's replaced with a hag from Eberron. First she's a mortal enemy with her grayhawk counterpart and second she's the mother of demons which considering what's going to happen at the end doesn't make any sense. </p><p></p><p>The party is going to encounter Kas before he gets the rod so it's just not a Scooby-Doo twist. The Death House section is being completely scrapped and replaced with a visit to the domain of Khorr wherr failed domains are destroyed by a black hole. He helps them get the rod but secretly follows them when they leave as he has discovered their plans. </p><p></p><p>The party is going to consist of an adventurer from six different settings. They are pulled out of time and space by Simurgh, a Mystaran Immortal who's only job is to protect the multiverse from destruction. When the wizards make their wish he twists it and sends them the people they need. He can't get directly involved because Vecna Is a god and the gods and immortals don't get along. </p><p></p><p>Dragon Lance is going to be completely scrapped and involve trying to steal the rod from Lord soth's Castle before he arrives with his army of death knights. Also because the guy that was giving us our Dragon Lance information pointed out that werewolves don't exist in Krynn. None of the lycanthropes do. There's a list of creatures that don't exist in that setting and they're like number three. </p><p></p><p>Kas gets the rod in a brute force sneak attack. He just bum rushes everybody with a bunch of greater demons. The party has to go stop him is the wizards hold back the horde and they happen to be the only ones not fighting a Balor. </p><p></p><p>Just have to work on the dark sun part now to replace the casino</p></blockquote><p></p>
[QUOTE="TheGlen, post: 9343645, member: 6799602"] I've been thumbing through it, and sharing it with some of the other lore channels to see what they think. Most of them are disappointed. There's a lot of continuity errors so working on replacing most of the adventures with something a little bit more epic. Made some changes to the wizards three. Mordie isn't being impersonated it's actually him. Tasha is not there she's replaced with a hag from Eberron. First she's a mortal enemy with her grayhawk counterpart and second she's the mother of demons which considering what's going to happen at the end doesn't make any sense. The party is going to encounter Kas before he gets the rod so it's just not a Scooby-Doo twist. The Death House section is being completely scrapped and replaced with a visit to the domain of Khorr wherr failed domains are destroyed by a black hole. He helps them get the rod but secretly follows them when they leave as he has discovered their plans. The party is going to consist of an adventurer from six different settings. They are pulled out of time and space by Simurgh, a Mystaran Immortal who's only job is to protect the multiverse from destruction. When the wizards make their wish he twists it and sends them the people they need. He can't get directly involved because Vecna Is a god and the gods and immortals don't get along. Dragon Lance is going to be completely scrapped and involve trying to steal the rod from Lord soth's Castle before he arrives with his army of death knights. Also because the guy that was giving us our Dragon Lance information pointed out that werewolves don't exist in Krynn. None of the lycanthropes do. There's a list of creatures that don't exist in that setting and they're like number three. Kas gets the rod in a brute force sneak attack. He just bum rushes everybody with a bunch of greater demons. The party has to go stop him is the wizards hold back the horde and they happen to be the only ones not fighting a Balor. Just have to work on the dark sun part now to replace the casino [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing Vecna: Eve of Ruin *SPOILERS*
Top