D&D 5E Entrepreneurial class features

Herosmith14

First Post
So, I've lately been on a kick with designing merchant characters. I had the idea of having a commercial Diviner that the players pay for 8 hours of time to gain portent rolls (price would mount with how many rolls they wanted). This got me thinking, what classes/class features could be used in an entrepreneurial setting. I'm not talking standard thieves/hunters/Mercenary guild, or a bard working as inn entertainment, but things that could make a little creative use out of class features.

Since the Diviner I've thought that a Conjurer/Necromancer could make a fun gladiatorial ring manager, throwing spawns or summons at the challengers, but what are your ideas?


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I have/had a mercenary healer - Cleric of Life. Charges idiots gold for heals. And by 'idiots' he means, 'Any fool that goes looking for a fight'. It's the only way they'll learn - and he'll pay his guild dues!

The other character I've played that might fit the bill was my Mastermind Rogue - Charisma focused, businessman. Organised heists by collecting the right people for the job at hand by night and would hire himself out as a security consultant by day. Used the gold to invest in ships/trading routes.
 

Farmboy inherits father's sword from when he was in the militia.
Kills goblins that terrorized the village, finds gold.
Kills orc tribe, because that is next step,, finds more gold.
Kills ogre warband, because what the hell, gets lots of gold
Kills giants, because reasons, swimming in gold
Kills dragon, because hero, now has more gold than king
Kills demons, because what else is left, more gold? Yawn

Killing for gold, it's what adventurers do. Who needs a clever idea when any farmboy can pick up their daddy's sword and make a fortune?

Seriously, any utilitarian ability or spell can be used to make money, depending on how uncommon it is. It is just that choosing to go out into a scary world and kill things is more exciting to most players than finding the smart way to live out a life of peace and comfort.
 

Farmboy inherits father's sword from when he was in the militia.
Kills goblins that terrorized the village, finds gold.
Kills orc tribe, because that is next step,, finds more gold.
Kills ogre warband, because what the hell, gets lots of gold
Kills giants, because reasons, swimming in gold
Kills dragon, because hero, now has more gold than king
Kills demons, because what else is left, more gold? Yawn

Killing for gold, it's what adventurers do. Who needs a clever idea when any farmboy can pick up their daddy's sword and make a fortune?

Seriously, any utilitarian ability or spell can be used to make money, depending on how uncommon it is. It is just that choosing to go out into a scary world and kill things is more exciting to most players than finding the smart way to live out a life of peace and comfort.

Oh, whoops. Probably should have mentioned these would be NPCs that would doing this, not players.


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Battle master “know your enemy” make good promoter, recruter, slave trader or other profession that rely on evaluate people.


But talking of business we can’t forget the raise dead spell. Like say Visa the life of a loved one have no price!
I can imagine a Bard that have access to raise dead via magical secret, and selling its service on black market.

Wizard running exotic product shop using teleportation circle to have access to foreign market.
 

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