Watching a commercial for Snow White I got to thinking that the sort of magic you read in fairy tales or other fiction does not work well currently with any game magic system I've seen. So I thought I'd toss out a few ideas and see what people thought.
Most of the magic we see is generally of a very short term nature. What if the magic could have it's duration extended, or even area of affect expanded by increasing the SP cost and casting time. This could lead to a "curse" of changing a person into a frog for years. But the spell might take days to cast, and use up all of the caster's SP during that time.
To got even further with this curse idea. HOw about flaws in the spell? The cursed frog can only be changed back by a kiss. An expanded area of effect could have the flaw of being donut shaped and thus not attacking those nearest to the caster.
So what does everyone think?
Most of the magic we see is generally of a very short term nature. What if the magic could have it's duration extended, or even area of affect expanded by increasing the SP cost and casting time. This could lead to a "curse" of changing a person into a frog for years. But the spell might take days to cast, and use up all of the caster's SP during that time.
To got even further with this curse idea. HOw about flaws in the spell? The cursed frog can only be changed back by a kiss. An expanded area of effect could have the flaw of being donut shaped and thus not attacking those nearest to the caster.
So what does everyone think?