Plane Sailing
Astral Admin - Mwahahaha!
I've not seen any discussion on the epic character podcast - if there has, please point me to it and I'll join in existing discussion!
I listened to it today, and although I've looked forward to hearing something about epic level playtesting, I was left with mixed feelings. There are a couple of issues that jumped out as I listened.
1) two people created 21st level wizards, and they ended up almost the same, with largely the same encounter powers daily powers. The DM said that he got fed up with seeing the same storm cage being used by both wizards encounter after encounter. This concerns me because at low level it seems that PCs can easily be a bit 'samey', and I had rather hoped that this wouldn't be the case at higher levels. I suppose the issue is that when there is only a relatively few encounter and daily powers even at high level, it becomes harder to differentiate yourselves (especially if some powers stand out as being much better at a given level).
2) At least one of the players said that they used a laptop at the table to keep track of all the powers and how everything factored together. Gah! 3e had got to the stage when I felt I needed a laptop at the table to manage everything; I hoped that 4e would have eliminated that, but perhaps not...
3) The DM said that epic minions just weren't working. They might effectively form a bit of terrain for a round but that is it. This pretty much gels with some of the discussions I've been in here on ENworld, where doubt is cast on the effectiveness of minions from paragon tier upwards in the light of all the 'auto damage' effects which are out there.
There was some quite interesting discussion about what makes an effective 'epic destiny', but none of the other things particularly stood out for me.
Anyone else listen to it? Positive points you drew from it? Do you agree/disagree with my observations?
Cheers
I listened to it today, and although I've looked forward to hearing something about epic level playtesting, I was left with mixed feelings. There are a couple of issues that jumped out as I listened.
1) two people created 21st level wizards, and they ended up almost the same, with largely the same encounter powers daily powers. The DM said that he got fed up with seeing the same storm cage being used by both wizards encounter after encounter. This concerns me because at low level it seems that PCs can easily be a bit 'samey', and I had rather hoped that this wouldn't be the case at higher levels. I suppose the issue is that when there is only a relatively few encounter and daily powers even at high level, it becomes harder to differentiate yourselves (especially if some powers stand out as being much better at a given level).
2) At least one of the players said that they used a laptop at the table to keep track of all the powers and how everything factored together. Gah! 3e had got to the stage when I felt I needed a laptop at the table to manage everything; I hoped that 4e would have eliminated that, but perhaps not...
3) The DM said that epic minions just weren't working. They might effectively form a bit of terrain for a round but that is it. This pretty much gels with some of the discussions I've been in here on ENworld, where doubt is cast on the effectiveness of minions from paragon tier upwards in the light of all the 'auto damage' effects which are out there.
There was some quite interesting discussion about what makes an effective 'epic destiny', but none of the other things particularly stood out for me.
Anyone else listen to it? Positive points you drew from it? Do you agree/disagree with my observations?
Cheers