Equiping the horde in a hurry- Lessercraft Weapons or "Monsterpieces"

drdevoid

Explorer
This is a highly artificial and fantastical idea with no bearing on the real world (this is my caveat for the stranger ideas towards the end). The idea is to mass produce cheap and crappy weapons on short notice quickly. All of these items take ½ as long to make, will have less hardness and HP, suffer penalties to attack, and have ¼ the cost in materials to make and would charge ½ the listed PHB price. These items can never be magically enchanted nor are superior materials useable in construction of a lessercraft item.

I'm sure this isn't a new idea, so somebody point me to the right thread. I know Green Ronin's "Wrath and Rage" has some rules for this sort of thing, but I haven't seen it and this is a little different I would imagine. My numbers are fairly random and balancing is sorely needed.

Lessercraft (also known as Monsterpieces)

Just to make a standard lessercraft item decreases the hardness and HP by 2 (help me out on that number, please) and the Craft DC is lessened by 5. The weapon has a -1 penalty to hit.

If one makes an even worse weapon, the weapon has a -2 penalty to hit and -1 to damage. However, The weapon gains a mundane ability somewhat similar to a +1 equivalent ability. The HP and Hardness are lessened by 4 and the Craft DC drops by 10.

Inferior materials must be used: very imperfect and unrefined ores, badly tanned leather and hide, corroded metals, bits of shell rotting wood and fouled sinew. Using little tricks; however, one can create serrated edges that infect the wounds on contact simulating wounding damage or the unintentional alchemcial properties of the sweat, blood, muck, mire and can be treated as weak poison.

For a -3 to hit and -2 to damage, the lessercraftsman can create objects of such astonishing imperfection they hardly have the properties of the weapon at all. One cannot make a composite bow at this level craftsmanship. If the weapon, armor or shield has less than 10 HPs it now has one other wise reduce the HP by 10. The craft DC drops by 15.

Additionally, Races other than those of the same race as the lessersmith are non-proficient with these crude alternatives to surrender. If the lessersmith has a positive racial modifier (i.e. str for half-orcs) they have an intuitive sense of how to make there items like themselves (indeed they would seem to need intuition to make anything as their intelligence and training would appear non-existent). If the race has two or more positive modifiers (i.e. Wood Elfs) just pick one. This does the following:

Strength: The damage dice is increased by one step (Note: 2d4 becomes 1d12 instead of 2d6). If a projectile weapon the range is decreased by ¼.

Dexterity: If a melee weapon, the wielder can add his dexterity modifier in lieu of his strength modifier to hit as per the weapon finesse feat with that weapon only. If a ranged weapon, the range is increased by ¼ but always at least 5 feet.

Consitution: The item gains HPs equal to double your constitution modifier, and Hardness equal to ½ your constitution modifier.

Intelligence, Wisdom, and Charisma all make the weapon seem exotic and someone not of that lessersmiths race must make a sense motive check (DC 10) to realize it is not masterwork. He will still believe it is mundane and give more than a fair price for this "monsterpiece."

Your comments, questions, and criticisms are enthusiastically requested,
Joe
 

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I think these are neat ideas, espiciall ythe racial ones. I think it is a good idea that "orc" swords do maore damage but are generally pieces of junk.

I would love to see some exmples if you have them.
 

HEre is one quickie version

Orcmade great axe:

DC for Craft 10
Average time to make for someone who has a weaponsmith total modification of +6: About 2 days
Hardness:3
Hit points: 8

Weapon is -1 to hit but does 3d6 damage ( just made that up, one step up form 1d12 might be 1d20)
 

Actually, I don't have any examples yet other than your idea. I'll call it a Orchish GreaterAxe [-3 to hit, does 2d8 -2 damage (or 1d16 if you have one)]. I know the next step for 1d8 is 2d6 and I'm pretty sure 1d12 (or 2d6) levels up to 2d8 then to 1d20. After that I am not sure. Maybe next it would go up to 2d12 than 3d10 (or with my system a thirty sider if you can find one). I know Savage Species has a table for this that uses LOTS of six siders. I like rolling the big dice though. It's a nice change of pace sometimes.

Anyway, I'm toying with allowing the critical hit multiplier to go up, but I think that might be too much- you do suffer a -3 to hit for it though. I was a little inspired by LotR and the Oruchai and Goblins arming themselves along with a game I'm playing in right now. I really just wanted a balanced idea for finessible Longsword for Elves, thrown weapons flying longer for Halflings, Higher damage Orcish weapons and Gnomes and Dwarves making "higher quality" stuff even when in a hurry.

The orcs really are the most fun to use this system for, though. An Orc ranger with an Orcish DoubleAxe would have -5 to hit (if he uses his character and bonus feat with weapon familiarity to wield it at lowest penalty or a 3E ranger with EWP: Orcish DoubleAxe) with 1d12/1d12 -2. It actually yields almost the same median damage when it hits because of the minus to damage and will hit less often anyway, but I say it's more fun to throw 12 siders. The same Orc Ranger, after wasting his enemies in the immediate vicinty can switch to his Orcish Bow with a 12 sider for damage there as well.

I'll have to fully stat some of these to see how my hardness, HP, and craft numbers work out. I tried doing this without my PHB and I could be in for a nasty surprise. Probably am, but I hope everyone understands I just through those numbers together and aren't meant to be final. That's why I need you!

Thanks,
Joe
 

drdevoid said:


Anyway, I'm toying with allowing the critical hit multiplier to go up, but I think that might be too much- you do suffer a -3 to hit for it though.

I think that is probably too much.



[/1]
really just wanted a balanced idea for finessible Longsword for Elves, thrown weapons flying longer for Halflings, Higher damage Orcish weapons and Gnomes and Dwarves making "higher quality" stuff even when in a hurry.


I would make the thrown range 150%. Most thrown ranges are 10, 20, or 30 feet. If you leave it at only +25% they are only gonna be increased 5' at maximum.

If you bumb it up, you'll get something like this.

Halfling dart
-1 to hit
1d4-1 damage
range 30 feet (as opposed to 20)

or
Halfling throwing javelin

-1 to hit
1d6-1 damage
range 45 feet (as opposed to 30)


I would leaved "fired" missile weapons at the +25% though. Not need to have longbows going 150+ w/o a penalty.
 
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You know, the more I think about it, the more I think the ability bonus based enhancements should be individual feats.

Something like this


Elven Craftsmenship
Prereq: ELf, Craft (weaponsmith) 8, SKill Focus (weaponsmith)

Bonus: Elves with this feat can create bows and longswords that increase enhance their racial abilities. Bows created by a craftsman with this feat have a range of 125% of a PHB bow. Longswords made by a elven craftsman can be used as if the wielder had the weapon finesse (longsword) feat.

Both weapons have a -1 penatly to attack and damage rolls. These weapons cost 600gp more than the PHB variety. They can be made masterwork (with an additional 300 gp added to cost) which would negate the attack penalty. The DC to create these weapons is 20. The DC increases to 25 for masterwork versions.
 
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I think this fits the discription of a low quality sword to the hilt.

GURPS: Compendium II, Pg 22 Sidebar
Scramasax
The Scramasax was a type of blade rather then a type of weapon. It was made by grinding an Iron bar to a single edge then chopping off one corner diagonally to give a point. They range from afew inches to three feet long. The shorter ones were used almost certantly as tools - the equivilant of a pocket knife. Larger blades might be used as daggers and machetes, and the three foot versions were almost certainly the poor man's sword.

The scramasax was a cheap, low quality blade, made with the minimum of effort. No decorated examples have ever been found.

Because of the poor metal and craftsmanship needed it is perfect for hoard armies that depend on masses of faceless troops and the poor peasents who might need a cheap tool or weapon.

On the down side they are made of poor metal and are not tempered so they do not hold an edge and break easly.

There, something real to work with. ;)
 


Psyckosama said:
I think this fits the discription of a low quality sword to the hilt.

GURPS: Compendium II, Pg 22 Sidebar
Scramasax
The Scramasax was a type of blade rather then a type of weapon. It was made by grinding an Iron bar to a single edge then chopping off one corner diagonally to give a point. They range from afew inches to three feet long. The shorter ones were used almost certantly as tools - the equivilant of a pocket knife. Larger blades might be used as daggers and machetes, and the three foot versions were almost certainly the poor man's sword.

The scramasax was a cheap, low quality blade, made with the minimum of effort. No decorated examples have ever been found.

Because of the poor metal and craftsmanship needed it is perfect for hoard armies that depend on masses of faceless troops and the poor peasents who might need a cheap tool or weapon.

On the down side they are made of poor metal and are not tempered so they do not hold an edge and break easly.

There, something real to work with. ;)

Hello-
You are right that this would be a quick and easy weapon for peasants to hammer out in a big hurry. IMO, SJG got it messed up a little bit. Here are few links about the Scramasax:

http://www.englishheathenism.homestead.com/scramasax.html http://www.georgetown.edu/labyrinth/library/oe/texts/scramasax.html

Looking at the picture, it's seems to me that it was pounded out of a bar, with no folds or welds, making it a quick-and-dirty weapon which could be cranked out in great numbers in a big hurry. Thanks for bringing this up. Guess what the goblinoids are going to be carrying in my homebrew, from here on out....
 


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