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Ever had an RPG bring a tear to your player's eyes (or your own)?
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<blockquote data-quote="Nydia" data-source="post: 2863136" data-attributes="member: 18593"><p>I'm Arravis's wife and a member of his gaming group and I'll have everyone know that the man is evil. EVIL. </p><p></p><p>As he said our games tend to be rather drawn out and very character-centered. I would be lying if I said that we don't sometimes use our characters to experiment with different themes in life that we have yet to experience ourselves. I think perhaps that that is where we tend to get ourselves into trouble (with the weeping and all that). </p><p></p><p>I was playing a fairly tragic character who basically had to go to hell and back (okay, the Far Realms--close enough) and pretty much sacrifice much of her humanity to fix something horrible she had done. I played this character for about 3 years I think, getting to know how she thinks, how she feels etc. Nearing the end of the campaign Arravis introduced an NPC. His name was Druas. Druas pretty much had to do the same thing that my character was doing albeit for entirely different reasons. Different means, same end. </p><p></p><p>Arravis killed off Druas. That's when I got all sobby. </p><p></p><p>It wasn't that I was attached in any way to Druas. He wasn't even in the game that long. </p><p></p><p>But Arravis is evil.</p><p></p><p>Druas died of old age. Very peaceful. The problem was was that Druas's life had become, at least in my mind, a kind of road map for my own character's life. All the hell and mess that character had been through, defying the very laws of time and magic itself, and Arravis had to go and show me how it would all end when he killed off Druas. It was the emotional equivalent of being splashed in the face with a bucket of ice cold water. It was like he was saying, "Your character has done so much, sacrificed nearly all she had, and here is the grand prize: You get to die alone. Congratulations." It was horrible. </p><p></p><p>Anyway, that went on longer than I thought it would, but Arravis asked me for my insight, so there you have it.</p></blockquote><p></p>
[QUOTE="Nydia, post: 2863136, member: 18593"] I'm Arravis's wife and a member of his gaming group and I'll have everyone know that the man is evil. EVIL. As he said our games tend to be rather drawn out and very character-centered. I would be lying if I said that we don't sometimes use our characters to experiment with different themes in life that we have yet to experience ourselves. I think perhaps that that is where we tend to get ourselves into trouble (with the weeping and all that). I was playing a fairly tragic character who basically had to go to hell and back (okay, the Far Realms--close enough) and pretty much sacrifice much of her humanity to fix something horrible she had done. I played this character for about 3 years I think, getting to know how she thinks, how she feels etc. Nearing the end of the campaign Arravis introduced an NPC. His name was Druas. Druas pretty much had to do the same thing that my character was doing albeit for entirely different reasons. Different means, same end. Arravis killed off Druas. That's when I got all sobby. It wasn't that I was attached in any way to Druas. He wasn't even in the game that long. But Arravis is evil. Druas died of old age. Very peaceful. The problem was was that Druas's life had become, at least in my mind, a kind of road map for my own character's life. All the hell and mess that character had been through, defying the very laws of time and magic itself, and Arravis had to go and show me how it would all end when he killed off Druas. It was the emotional equivalent of being splashed in the face with a bucket of ice cold water. It was like he was saying, "Your character has done so much, sacrificed nearly all she had, and here is the grand prize: You get to die alone. Congratulations." It was horrible. Anyway, that went on longer than I thought it would, but Arravis asked me for my insight, so there you have it. [/QUOTE]
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Ever had an RPG bring a tear to your player's eyes (or your own)?
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