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Ever had an RPG bring a tear to your player's eyes (or your own)?
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<blockquote data-quote="Dingleberry" data-source="post: 2864690" data-attributes="member: 490"><p>Yes. During Star Wars (WEG d6) session (after 40+ sessions played over two years), one of the PCs (named Jur) died a sudden, random and somewhat meaningless death. The death itself caused shock and anger, both in and out of character - and much moreso than I ever would've expected, including from myself. As GM, I decided to push this a little, and told the group that the next session would be the character's funeral. During the next week, each of the players wrote their own eulogies in their PCs' words, and read them at the next session. They each came up with remarkable stuff, very much in character.</p><p></p><p>Then came surprise #1: I had also asked Jur's player to write a pre-recorded will (a la Tasha Yar), which was projected holographically by Jur's R2 droid. He included some painfully ironic things (since he wrote it after knowing how Jur actually died), some great humor, and last but not least, a very poignant distribution of Jur's most beloved personel effects to the rest of the party (as well as a few key NPCs).</p><p></p><p>Five twenty-something guys, and between the eulogies and the will, I'm pretty sure each of us choked up pretty hard at least once.</p><p></p><p>Then came surprise #2: Jur's primary nemesis showed up to ruin things, and the remaining PCs were able to cathartically blow him out of the sky with a proton torpedo filled with Jur's ashes. (Killing off that nemesis also wrapped up a lingering plot thread, which was handy for me as GM.)</p><p></p><p>It was the most profound role-playing experience in my 20+ years of rolling dice.</p></blockquote><p></p>
[QUOTE="Dingleberry, post: 2864690, member: 490"] Yes. During Star Wars (WEG d6) session (after 40+ sessions played over two years), one of the PCs (named Jur) died a sudden, random and somewhat meaningless death. The death itself caused shock and anger, both in and out of character - and much moreso than I ever would've expected, including from myself. As GM, I decided to push this a little, and told the group that the next session would be the character's funeral. During the next week, each of the players wrote their own eulogies in their PCs' words, and read them at the next session. They each came up with remarkable stuff, very much in character. Then came surprise #1: I had also asked Jur's player to write a pre-recorded will (a la Tasha Yar), which was projected holographically by Jur's R2 droid. He included some painfully ironic things (since he wrote it after knowing how Jur actually died), some great humor, and last but not least, a very poignant distribution of Jur's most beloved personel effects to the rest of the party (as well as a few key NPCs). Five twenty-something guys, and between the eulogies and the will, I'm pretty sure each of us choked up pretty hard at least once. Then came surprise #2: Jur's primary nemesis showed up to ruin things, and the remaining PCs were able to cathartically blow him out of the sky with a proton torpedo filled with Jur's ashes. (Killing off that nemesis also wrapped up a lingering plot thread, which was handy for me as GM.) It was the most profound role-playing experience in my 20+ years of rolling dice. [/QUOTE]
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Ever had an RPG bring a tear to your player's eyes (or your own)?
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