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Everquest/Warcraft/Diablo RPGs: Who are the buyers?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 1048799" data-attributes="member: 3190"><p>Having written for most of the books in the EQ line, I get a fair amount of e-mail from people who buy the them. I’d say about 2/3 are EQ players online, or were at one time, who want to expand their EQ experience through tabletop play. Most of those have played D&D before, but not all. I do occasionally get questions that are clearly from people with little or no tabletop rpg experience who want to know why some aspects of online play (zones, spawning, etc.) aren’t included in the EQRPG.</p><p></p><p>The people who didn’t already play EQ online all seem to be hardcore D&D players who want to use the EQRPG books for new ideas. Their questions mostly center around how to adapt some EQRPG game mechanic, race or class for use in their home campaign. A surprising number of them want the “secret formula” for determining the mana cost for spells. Most of the rest are curious about game balance between EQRPG and other d20 games.</p><p></p><p>Although I never played the Diablo or Warcraft computer games I own both the d20 books for those settings. I fall firmly into the “steal ideas for my home campaigns”camp, and find computer game settings often include ideas useful to me.</p><p></p><p>Owen K.C. Stephens</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 1048799, member: 3190"] Having written for most of the books in the EQ line, I get a fair amount of e-mail from people who buy the them. I’d say about 2/3 are EQ players online, or were at one time, who want to expand their EQ experience through tabletop play. Most of those have played D&D before, but not all. I do occasionally get questions that are clearly from people with little or no tabletop rpg experience who want to know why some aspects of online play (zones, spawning, etc.) aren’t included in the EQRPG. The people who didn’t already play EQ online all seem to be hardcore D&D players who want to use the EQRPG books for new ideas. Their questions mostly center around how to adapt some EQRPG game mechanic, race or class for use in their home campaign. A surprising number of them want the “secret formula” for determining the mana cost for spells. Most of the rest are curious about game balance between EQRPG and other d20 games. Although I never played the Diablo or Warcraft computer games I own both the d20 books for those settings. I fall firmly into the “steal ideas for my home campaigns”camp, and find computer game settings often include ideas useful to me. Owen K.C. Stephens [/QUOTE]
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