Evil Toki Comics Plans on launching a new Comic Series! (Full)

Tokiwong

First Post
You heard it here first folks, Evil Toki comics is launching a new comic book series, Team 6, an Black Ops superheroic comic, with the action in the shadows, evil lurking in the most unlikely places, the world must depend on heroes they will never see, or know... the agents of EPIC, Elite Police Intelligence Corps.

The Game Stuff...

The game would be a PL 10 game focusing on elites, superbeings, who work for EPIC, think super-agents/spies. There powers can run the gamut, but they can't be overly flashy, or always-on kind of stuff, these guys like to blend, and stay invisible, to the populace. Yes you can fire energy blasts, control the elements, but you can't be a stone guy who is always a stone guy... Run the idea by me first, I am looking for 4-5 players, to make up the members of Team 6!

Standard Skills, standard character creation, if your character has more then one weakness I will be making questions about why, and such.

This game takes place in my Legacy Universe, the same universe as the Generation Legacy setting, and will be run in a similar style, though with a more action preference, along with intrigue, espionage, and of course deciet and betrayal... definitely Shades of Gray!

EPIC (Elite Police Intelligence Corps.)

“Who?”

-Joe Williams, School Janitor

“The less you know, the better off you will feel, trust me.”

-EPIC agent

Where Justice Elite is the shining light of good in the world, EPIC is the secret agency that makes sure that some threats are dealt with personally, to further secure the world community, by any means needed. They exist to monitor threats to International security, make preemptive strikes, and maintain their own status as a non-existing force. Not even the Justice Elite knows about EPIC, the list of names that know about EPIC from the outside can be counted on one hand, and that is the way EPIC wants it to be.

EPIC makes no apologies for their actions, they preserve the balance worldwide, make sure illegal technology is not created or abused, important threats are removed in the most subtle of ways, and counter the growing threat of elite agents in the field. While Justice Elite is primarily reactive, EPIC is for the most part proactive, pushing forward their agenda. While Justice Elite is doing public relations, EPIC is most likely knee deep in the muck preparing a wet works on hidden threat deep in the Amazon. They fight their battles in shadow, they stay hidden, and are well-trained, relaying more on skill then raw power, but each field agent is typically an elite, and capable of using their powers precisely and directly.

EPIC works on a single precept, “Power must be controlled.” By that single precept EPIC continues its agenda, of monitoring dangerous elites, organizations, and technologies. They are trained to be invisible, solo agent tend to be more of the intelligence side, using their powers to monitor activities in their sector, while the EPIC Teams tend to act in a more decisive, and thorough fashion, making precise surgical strikes. By the time, a given attack is recognized; the EPIC Team is already long gone.

The lead voice for EPIC is Ota Takeshi, lead control of EPIC, and the mastermind behind the establishment and implementation of EPIC. A leading tactical and scientific mind in the United Nations, Takeshi is a cool, confident baseline, with a crafty mind, and a head for the game of espionage, and the best utilization of elites in the role of black ops agents. EPIC has been highly successful, and even though its first three years of existence it was highly under-funded, they were able to complete their missions, and further the cause of EPIC far beyond expectations.

EPIC Organization & Personnel

The organization is internally hierarchal in nature, with a board of directors at the head of which sits Ota Takeshi, Executive Control for the organization. There are four other board members who determine policy, each sitting at the head of one of the four departments within EPIC. The four departments are Logistics, Command and Control, Research & Development, and Intelligence Operations.

The Logistics department is a purely support role, supplying the agents, and the organization as a whole with supplies, equipment, and vehicles to maintain the mission effectiveness of EPIC. This is done through establishing front companies that serve a dual purpose. On the surface they make money, of which a good amount is placed back in the hands of EPIC, while there main goals are to provide field agents with access to equipment, supplies, and modes of travel worldwide. It is rare that personnel from this department deploy into the field, except in support functions, and even this is rare. The Logistics department is perhaps the largest chunk of the organization, yet also the least involved in actual field operations, but integral to maintaining day-to-day operations.

Command and Control is a centrally located department, in charge of deploying and controlling agents, and agent teams worldwide. They work directly with each department in orchestrating the mission of EPIC, and are responsible for matching mission with the appropriate trained personnel. Command and Control is perhaps the smallest organization, and personnel from this department never deploy to the field, working out of the Command center, twenty-four hours a day, proving Command and Control for EPIC.

Research & Development (R&D), puts some of the best minds, both baseline and elite together to create the hardware and technology that keeps EPIC ahead of the curve. They also reverse engineer, acquired technology retrieved from field agents, many of which are illegal, but since EPIC does not officially exist, they make great use of these often banned technologies. Particularly lucrative technologies are passed along to Logistics for mass-production, often through a dummy corporation, to help fund EPIC. R&D is often referred to as the Forge by field operatives, and most teams try to stay on good terms with the boys of the Forge. Thanks to the Forge, cybernetic augmentation is possible, advanced hardsuit designs, and many theoretical technologies have been explored and exploited for the good of global security.

The final department is Intelligence Operations; a bit of a misnomer since this is where most if not all of the field agents fall under. Intel Ops supplies multiple roles around the world; Counter-Terrorism, Espionage, Industrial Espionage, Assassination, and Elite Control. The majority of the agents are baselines, though highly trained with access to high tech equipment, and often-cybernetic augmentation to enhance their abilities in the field. A more refined version of the enhanced elite genome booster is also used to boost baselines to nearly elite capabilities, though still with the genome booster addiction, since the body begins to break down without a weekly booster shot. Intel Ops also deploys highly trained elite teams to deal with particularly dangerous operatives both baseline and elite, and use their often unique abilities to great effect. They are world’s first defense against the most dangerous unknown enemies, and fight a shadow war in a thankless job to keep the peace by any means needed.
 
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Legacy Setting Overview

The world of the Legacy Universe is one going through sever changes, as the world adapts to the appearance of super-human beings with powers beyond the ken of normal mortals. World Governments have banned together to assess the threat that the Elites pose to normal humanity, or "baselines" as most people refer to non-powered humans.

Elites have been in existence since 2004, after the arrival of Ghenther's Comet, an unknown comet that passed through Earth space in the summer of 2004. The first documented elite was Michael McCoy, also known as Miracle, an elite capable of controlling the primal forces of the world to great effect. He was able to manipulate the Earth to create a barrier and shield himself from an out of control semi-truck. Since his appearance, elites have appeared consistently over the intervening ten years.

One of the best-known elites is the international hero, Paragon, an advocate for peaceful integration of elites and baselines. He is one of the most powerful elites on the planet and the team leader of Justice Elite, an international team of elites who work in conjunction with the newly strengthened United Nations to protect baselines from elite threats. They do double duty as spokesman and work on several humanitarian efforts throughout the world, such as the terraforming of the Sahara, and furthering study into the elimination of disease and cancer.

In general elites tend to be viewed with awe by most folks of the world, powerful beings who are capable of either great good, or even greater evil in the eyes of most baselines. They often make headlines, and live public lives if they do not maintain a secret identity.
 

Organizations of the Legacy Universe

Pantheon

“Perhaps the most infamous elite organization on the planet, Pantheon is a threat to world security. They are an organization of zealots, and supremacists. Their ideals are based on bigotry, and the oppression of those they feel inferior to themselves. What does Pantheon stand for, the same ideals that any terrorist organization stands for, terror. They inflict terror upon the baseline populace, and expect their demands to be heard. Their rhetoric is tired and old, and in the end pointless. They are evil miscreants and they will be rooted out and brought to justice for their crimes…”

- Paragon at a Justice Elite press conference

“I don’t like Pantheon per se, but I think Razor, that is his name right, he is pretty cool. I mean anyone willing to screw with the Justice Elite has to have some balls right? Though I hear they want to destroy the world, or some crap. I just hope they destroy my school; I really hate my teachers. Razor is cool though, real tough, even if he is a bad guy, he is still cool in my book.”

- Richard Dawson, Middle School student

Just what is, Pantheon? Pantheon is an elite organization, a group that espouses elite superiority to baselines. The core philosophy behind the Pantheon movement is that elites are the next step in evolution, and therefore are the superior species to baseline humanity. By that right, baseline justice and law do not apply to them, they are in effect above such things, and they see baselines as mere insects. Certainly the power distinction between humanity and an insect is quite distinct, even though insects outnumber humanity, humanity is the more dominant species. This is the same with humanity and elites, even though baselines are more numerous, elites are the dominant species of Earth. It is elites that will lead the way into the next century, not baselines, who will simply follow in the wake of the elites.

At the heart of Pantheon is the mysterious elite who goes by the name of Cardinal, styling herself as both a political and religious leader. Deeper into the Pantheon mythos, one finds a quasi Judeo-Christian belief system that espouses that elites are the chosen of God, and they shall inherit the Earth and usher in a time of prosperity and peace. But first there will be the Time of Chaos, the Long Night before baselines accept the superiority of elites. Cardinal has gathered around herself a loyal cadre of followers she calls her Acolytes, the most loyal and powerful of her followers, of which it is known that there may be as many as ten and as few as six. Information about Pantheon is still sketchy; outsiders have yet to pierce the inner veil that shrouds much of the inner circle. Cardinal has been at large since the group went public, back in 2006, with the defilement of the DC monuments.

The Acolytes form the ring of influence around Cardinal, they owe their allegiance to only Cardinal, and they do not always agree with each other, but try to do what is best for Pantheon for the movement so that they can attain their goal, which at the moment seems simply to defend elites from baseline exploitation, and to counter any baseline actions to curb or limit elite activity. Pantheon has clashed with Justice Elite, and several other baseline and elite agencies across the globe, on several occasions. Their general modus operandi for their exploits is that they attack baseline operations, agencies that support baseline exploitation of elites, and threats to the elite way of life. They are not above using violence and terror to forward their agenda, and see violence against baselines, as most baselines see violence against animals. A necessity at times, to solve a given problem, for the greater good of the elite species, in the end baselines are the inferior species and are therefore simply tools to be used and disposed of as needed.

Justice Elite

“There are three things you can count on in life, death, taxes, and the Justice Elite. Anything more then that is just fluff.”

- Sarah Miller, Accountant at Vice World Banking

“Why do we exist? We exist for one purpose, to better our fellow man, and I want everyone to listen to those words, ‘fellow man’. We are all in this together, elite, baseline, we all live on this planet, and we will survive and die together, that is the fact of it. Why did I volunteer to serve my planet, I did it because I have a responsibility to use my gifts in a positive manner, not just for my own immediate benefit. Like they said in the Spiderman movie, remember that film? ‘With great power comes great responsibility.’ That is about as best as I can put it in a nutshell…”

- Suzuki “Kensei” Kanaka during an interview on 60 Minutes

The cavalry, the good guys, the heroes that make people cry with their unrelenting heroism, the Justice Elite. Formed August 10th, 2006, after a distinct rise in anti-elite sentiment, the United Nations unveiled Justice Elite to a skeptical public. But the international team proved to be a great Public Relations boon, and was actually effective, and inspired many world governments to put together their own elite teams, along with private interests. It should be noted that this was in addition to the more secretive and often Black Ops styled elite teams already in existence at the time.

Justice Elite though, was instantly popular, featuring many of the more popular elites of the time. The initial roster consisted of Paragon, Kensei, Oracle, Dash, Raptor, and Dr. Stockov. Of the original roster, two members have been replaced over the intervening seven years. Dash was killed in action during a particular elite conflict in Belize with a drug cartel employing mercenary elites. Raptor retired, having been critically injured in a battle with Pantheon Acolyte, Razor in the fall of 2013. Atlas joined the team shortly after Dash’s death, and in early 2014 Redline joined Justice Elite, and has proven to be a rather popular choice with the general populace at large. Each of the team members is a celebrity in their own right, and the media, making them high profile individuals, often scrutinizes their every move.

Justice Elite though is more then a public relations coup; they are a United Nations sanctioned team for combating elite violence. That is their primary objective, and they serve to maintain peace throughout the world, especially areas that lack nationally sanctioned elite teams. But even Justice Elite cannot be everywhere, and the organization works with both the United Nations Defense Force, and member nations to quell the threat of elite violence. Though rivalries have cropped up over time between the Justice Elite and various nationally sanctioned elite teams, outright violence has to this point been avoided. Justice Elite also does many humanitarian projects and efforts; such as the terraforming of the Sahara Desert, assisting in the construction of the first human inhabited orbital expected to be completed in late 2015, and the massive international effort to rebuild Japan and the surrounding region after the Tokyo Quake of 2012. They act as ambassadors of the United Nations as well, and fulfill many different public roles, using their popularity to sway international opinion. Since the creation of Justice Elite, the United Nations influence and power has increased greatly, and it is a world power in and of itself. The UN Intervention of 2011, forced the United States to back down, and allow diplomatic negotiations resolve a nasty matter between the US and China, which ended in no bloodshed. Since that time, the United Nations has become a force to reckon with, and the United States has shown some resentment to the opposition it faced during the 2011 Negotiations, but so far relations have remained amicable. Though it should be noted that Justice Elite does not have law enforcement powers on United States soil, they must cooperate with local jurisdiction and authorities.

Currently Justice Elite is looking to expand, and the first step in that process is Justice Elite: Beta, a second tier team to deal with smaller threats, to free up more time for the main team to handle what needs to be handled. Justice Elite: Beta works on the same principles as the original team, but consists of fairly new elites who have yet to make their mark on the world. This move was done for two reasons, the first is to free up time for the main team, but also to bring fresh faces to the scene and expand the United Nations influence. Justice Elite: Beta is just the beginning, the eventual plan is to have Justice Elites in major regions of the world, each team international in makeup to express the United Nations view of a United Earth. This is a long scope plan, but is being tested with Justice Elite: Beta, if it works as planned, several Gifted Elite Institutes are planned to further educate elites on the proper usage of their abilities, to maintain the safety of themselves and those around them. These institutes would again serve a twofold purpose, to educate young elites, and to form a pool from which to recruit for future Justice Elite teams.

The general populace of the world recognizes Justice Elite as heroes, they work tirelessly to defend the weak, and work to better everyone’s lot in life. They are the good guys, the marketing, merchandising, and franchising of Justice Elite supports this. They make the news, they are the news, and everyone wants to know what they will do next. Justice Elite is simply a team of men and women gifted with abilities who are trying to do the right thing, despite the politics involved, they earnestly believe they are the good guys. Besides each of them makes an easy six-figure salary with several perks.

Brass Orchid Triad

“These guys make Pantheon, look like saints, I am just glad they seem to take out their aggression on everyone, and not just us, baselines…”

-Tadaka Hikaru, Japanese Businessman

“I am a simple business man, I provide a service, and people pay for it. Perhaps if people were not so, hypocritical they would understand, that I am a true believer in capitalistic economics. Perhaps my methods are coarse, but in the end it is simply good business…”

-Tao, during a court hearing

A ruthless criminal organization, many consider them heroes, locally, but many more have felt the swift sting of the Brass Orchid Triad. The Brass Orchid Triad, existed before the rise of the elites, but they were among the first to adopt the usage of elites and have risen to prominence in Hong Kong, and across Southeast Asia, and into the America’s. At the heart of the criminal syndicate is the sinister, and mysterious, Silver Hermit, it is known that the leader is an elite, but and is perhaps an omega class. His closest lieutenants run various operations across the globe, while the Silver Hermit seems content his simple Zen garden and bonsai plants he maintains at his residence in the hills outside of Hong Kong.

Silver Hermit though, is no fool, he just likes to keep his hands clean of any wrong-doing, and in fact his son runs the show, and most believe that the young man Johnny Chen is the fabled Silver Hermit. Johnny Chen is a canny baseline, and likes to be flashy with his money, and enjoys being a symbol of success. The syndicate is split into various groups working different regions all answerable to Johnny Chen, and ultimately the true Silver Hermit. The Boss of Hong Kong is Tao, a ruthless triad enforcer, who forced his way to the top, and now uses his elite abilities to keep a stranglehold on the crime in Hong Kong. He has many of the cops in his pocket, and nothing makes a move in the underworld without his knowledge. Recently Vanguard Secure Computing has begun to muscle on his turf, and he has found them to be much tougher then he originally acknowledged them to be. A turf war is brewing in Hong Kong, and the collateral damage is going to be incredible.

Tao though is an opportunist, and sees a chance to perhaps extend the influence of the Brass Orchid Triad into other circles, and has begun to court freelance mercenary elites, for more firepower so to speak. He wants to eventually shift some focus from a full crime syndicate to a more legitimate “Problem Solving Agency” though he knows some members of the group may not accept the change.
 
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Dvang said:
Sounds neat, and I like your other thread, so I'd like to try it. Is this using Mutant and Masterminds rulebook?

Do'oh.... I forgot to mention that, yes it is using Mutants & Masterminds :)
 


I'd be interested to sign up, definately!

Edit-Thinking about an Animate (Images) type character, do you think this could work? If it's ok'd, would you like to put a limit on the number of extra "extra 1 point to spread out to abilities" feature of the ability?
 
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