Tokiwong
First Post
You heard it here first folks, Evil Toki comics is launching a new comic book series, Team 6, an Black Ops superheroic comic, with the action in the shadows, evil lurking in the most unlikely places, the world must depend on heroes they will never see, or know... the agents of EPIC, Elite Police Intelligence Corps.
The Game Stuff...
The game would be a PL 10 game focusing on elites, superbeings, who work for EPIC, think super-agents/spies. There powers can run the gamut, but they can't be overly flashy, or always-on kind of stuff, these guys like to blend, and stay invisible, to the populace. Yes you can fire energy blasts, control the elements, but you can't be a stone guy who is always a stone guy... Run the idea by me first, I am looking for 4-5 players, to make up the members of Team 6!
Standard Skills, standard character creation, if your character has more then one weakness I will be making questions about why, and such.
This game takes place in my Legacy Universe, the same universe as the Generation Legacy setting, and will be run in a similar style, though with a more action preference, along with intrigue, espionage, and of course deciet and betrayal... definitely Shades of Gray!
EPIC (Elite Police Intelligence Corps.)
“Who?”
-Joe Williams, School Janitor
“The less you know, the better off you will feel, trust me.”
-EPIC agent
Where Justice Elite is the shining light of good in the world, EPIC is the secret agency that makes sure that some threats are dealt with personally, to further secure the world community, by any means needed. They exist to monitor threats to International security, make preemptive strikes, and maintain their own status as a non-existing force. Not even the Justice Elite knows about EPIC, the list of names that know about EPIC from the outside can be counted on one hand, and that is the way EPIC wants it to be.
EPIC makes no apologies for their actions, they preserve the balance worldwide, make sure illegal technology is not created or abused, important threats are removed in the most subtle of ways, and counter the growing threat of elite agents in the field. While Justice Elite is primarily reactive, EPIC is for the most part proactive, pushing forward their agenda. While Justice Elite is doing public relations, EPIC is most likely knee deep in the muck preparing a wet works on hidden threat deep in the Amazon. They fight their battles in shadow, they stay hidden, and are well-trained, relaying more on skill then raw power, but each field agent is typically an elite, and capable of using their powers precisely and directly.
EPIC works on a single precept, “Power must be controlled.” By that single precept EPIC continues its agenda, of monitoring dangerous elites, organizations, and technologies. They are trained to be invisible, solo agent tend to be more of the intelligence side, using their powers to monitor activities in their sector, while the EPIC Teams tend to act in a more decisive, and thorough fashion, making precise surgical strikes. By the time, a given attack is recognized; the EPIC Team is already long gone.
The lead voice for EPIC is Ota Takeshi, lead control of EPIC, and the mastermind behind the establishment and implementation of EPIC. A leading tactical and scientific mind in the United Nations, Takeshi is a cool, confident baseline, with a crafty mind, and a head for the game of espionage, and the best utilization of elites in the role of black ops agents. EPIC has been highly successful, and even though its first three years of existence it was highly under-funded, they were able to complete their missions, and further the cause of EPIC far beyond expectations.
EPIC Organization & Personnel
The organization is internally hierarchal in nature, with a board of directors at the head of which sits Ota Takeshi, Executive Control for the organization. There are four other board members who determine policy, each sitting at the head of one of the four departments within EPIC. The four departments are Logistics, Command and Control, Research & Development, and Intelligence Operations.
The Logistics department is a purely support role, supplying the agents, and the organization as a whole with supplies, equipment, and vehicles to maintain the mission effectiveness of EPIC. This is done through establishing front companies that serve a dual purpose. On the surface they make money, of which a good amount is placed back in the hands of EPIC, while there main goals are to provide field agents with access to equipment, supplies, and modes of travel worldwide. It is rare that personnel from this department deploy into the field, except in support functions, and even this is rare. The Logistics department is perhaps the largest chunk of the organization, yet also the least involved in actual field operations, but integral to maintaining day-to-day operations.
Command and Control is a centrally located department, in charge of deploying and controlling agents, and agent teams worldwide. They work directly with each department in orchestrating the mission of EPIC, and are responsible for matching mission with the appropriate trained personnel. Command and Control is perhaps the smallest organization, and personnel from this department never deploy to the field, working out of the Command center, twenty-four hours a day, proving Command and Control for EPIC.
Research & Development (R&D), puts some of the best minds, both baseline and elite together to create the hardware and technology that keeps EPIC ahead of the curve. They also reverse engineer, acquired technology retrieved from field agents, many of which are illegal, but since EPIC does not officially exist, they make great use of these often banned technologies. Particularly lucrative technologies are passed along to Logistics for mass-production, often through a dummy corporation, to help fund EPIC. R&D is often referred to as the Forge by field operatives, and most teams try to stay on good terms with the boys of the Forge. Thanks to the Forge, cybernetic augmentation is possible, advanced hardsuit designs, and many theoretical technologies have been explored and exploited for the good of global security.
The final department is Intelligence Operations; a bit of a misnomer since this is where most if not all of the field agents fall under. Intel Ops supplies multiple roles around the world; Counter-Terrorism, Espionage, Industrial Espionage, Assassination, and Elite Control. The majority of the agents are baselines, though highly trained with access to high tech equipment, and often-cybernetic augmentation to enhance their abilities in the field. A more refined version of the enhanced elite genome booster is also used to boost baselines to nearly elite capabilities, though still with the genome booster addiction, since the body begins to break down without a weekly booster shot. Intel Ops also deploys highly trained elite teams to deal with particularly dangerous operatives both baseline and elite, and use their often unique abilities to great effect. They are world’s first defense against the most dangerous unknown enemies, and fight a shadow war in a thankless job to keep the peace by any means needed.
The Game Stuff...
The game would be a PL 10 game focusing on elites, superbeings, who work for EPIC, think super-agents/spies. There powers can run the gamut, but they can't be overly flashy, or always-on kind of stuff, these guys like to blend, and stay invisible, to the populace. Yes you can fire energy blasts, control the elements, but you can't be a stone guy who is always a stone guy... Run the idea by me first, I am looking for 4-5 players, to make up the members of Team 6!
Standard Skills, standard character creation, if your character has more then one weakness I will be making questions about why, and such.
This game takes place in my Legacy Universe, the same universe as the Generation Legacy setting, and will be run in a similar style, though with a more action preference, along with intrigue, espionage, and of course deciet and betrayal... definitely Shades of Gray!
EPIC (Elite Police Intelligence Corps.)
“Who?”
-Joe Williams, School Janitor
“The less you know, the better off you will feel, trust me.”
-EPIC agent
Where Justice Elite is the shining light of good in the world, EPIC is the secret agency that makes sure that some threats are dealt with personally, to further secure the world community, by any means needed. They exist to monitor threats to International security, make preemptive strikes, and maintain their own status as a non-existing force. Not even the Justice Elite knows about EPIC, the list of names that know about EPIC from the outside can be counted on one hand, and that is the way EPIC wants it to be.
EPIC makes no apologies for their actions, they preserve the balance worldwide, make sure illegal technology is not created or abused, important threats are removed in the most subtle of ways, and counter the growing threat of elite agents in the field. While Justice Elite is primarily reactive, EPIC is for the most part proactive, pushing forward their agenda. While Justice Elite is doing public relations, EPIC is most likely knee deep in the muck preparing a wet works on hidden threat deep in the Amazon. They fight their battles in shadow, they stay hidden, and are well-trained, relaying more on skill then raw power, but each field agent is typically an elite, and capable of using their powers precisely and directly.
EPIC works on a single precept, “Power must be controlled.” By that single precept EPIC continues its agenda, of monitoring dangerous elites, organizations, and technologies. They are trained to be invisible, solo agent tend to be more of the intelligence side, using their powers to monitor activities in their sector, while the EPIC Teams tend to act in a more decisive, and thorough fashion, making precise surgical strikes. By the time, a given attack is recognized; the EPIC Team is already long gone.
The lead voice for EPIC is Ota Takeshi, lead control of EPIC, and the mastermind behind the establishment and implementation of EPIC. A leading tactical and scientific mind in the United Nations, Takeshi is a cool, confident baseline, with a crafty mind, and a head for the game of espionage, and the best utilization of elites in the role of black ops agents. EPIC has been highly successful, and even though its first three years of existence it was highly under-funded, they were able to complete their missions, and further the cause of EPIC far beyond expectations.
EPIC Organization & Personnel
The organization is internally hierarchal in nature, with a board of directors at the head of which sits Ota Takeshi, Executive Control for the organization. There are four other board members who determine policy, each sitting at the head of one of the four departments within EPIC. The four departments are Logistics, Command and Control, Research & Development, and Intelligence Operations.
The Logistics department is a purely support role, supplying the agents, and the organization as a whole with supplies, equipment, and vehicles to maintain the mission effectiveness of EPIC. This is done through establishing front companies that serve a dual purpose. On the surface they make money, of which a good amount is placed back in the hands of EPIC, while there main goals are to provide field agents with access to equipment, supplies, and modes of travel worldwide. It is rare that personnel from this department deploy into the field, except in support functions, and even this is rare. The Logistics department is perhaps the largest chunk of the organization, yet also the least involved in actual field operations, but integral to maintaining day-to-day operations.
Command and Control is a centrally located department, in charge of deploying and controlling agents, and agent teams worldwide. They work directly with each department in orchestrating the mission of EPIC, and are responsible for matching mission with the appropriate trained personnel. Command and Control is perhaps the smallest organization, and personnel from this department never deploy to the field, working out of the Command center, twenty-four hours a day, proving Command and Control for EPIC.
Research & Development (R&D), puts some of the best minds, both baseline and elite together to create the hardware and technology that keeps EPIC ahead of the curve. They also reverse engineer, acquired technology retrieved from field agents, many of which are illegal, but since EPIC does not officially exist, they make great use of these often banned technologies. Particularly lucrative technologies are passed along to Logistics for mass-production, often through a dummy corporation, to help fund EPIC. R&D is often referred to as the Forge by field operatives, and most teams try to stay on good terms with the boys of the Forge. Thanks to the Forge, cybernetic augmentation is possible, advanced hardsuit designs, and many theoretical technologies have been explored and exploited for the good of global security.
The final department is Intelligence Operations; a bit of a misnomer since this is where most if not all of the field agents fall under. Intel Ops supplies multiple roles around the world; Counter-Terrorism, Espionage, Industrial Espionage, Assassination, and Elite Control. The majority of the agents are baselines, though highly trained with access to high tech equipment, and often-cybernetic augmentation to enhance their abilities in the field. A more refined version of the enhanced elite genome booster is also used to boost baselines to nearly elite capabilities, though still with the genome booster addiction, since the body begins to break down without a weekly booster shot. Intel Ops also deploys highly trained elite teams to deal with particularly dangerous operatives both baseline and elite, and use their often unique abilities to great effect. They are world’s first defense against the most dangerous unknown enemies, and fight a shadow war in a thankless job to keep the peace by any means needed.
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