Mark Chance
Boingy! Boingy!
Extra d20s
A character gets a pool of extra d20s equal to one-half his character level (maximum 4d20 at 8th level). Whenever a character rolls 1d20 to determine success, he has the option of rolling one or more extra d20s from his pool and choosing the best result out of the dice rolled. Since my game has the players roll their own fate, this gives a character a powerful tool to determine the results of a wide variety of situations.
For example, Jeremiah Dawes is doing battle with a fierce gnoll. The gnoll's attack score is high, and Jeremiah has failed most of his defense checks. As a result, Jeremiah has suffered serious damage. He won't be able to fight much longer at this rate. The next time Jeremiah makes a defense check, he rolls 2d20, using a die from his pool. He takes the better of the two results, improving the odds that he'll avoid more harm at the gnoll's hands.
Extra d20s Issues: A couple of questions pop up in my mind when looking at this possible addition to F&F.
1. Is it a good idea? Why or why not?
2. What is the mechanic for replenishing a depleted dice pool?
Another idea:
Each character is allowed X gp per level for On-the-Fly equipment. OtF equipment isn't itemized. Instead it represents a character's ability to be prepared. When an item is needed, a character who has sufficient OtF "funds" available can "spend" those funds in order to automatically add the desired item to his inventory.
Is this a good idea? Why or why not?
A character gets a pool of extra d20s equal to one-half his character level (maximum 4d20 at 8th level). Whenever a character rolls 1d20 to determine success, he has the option of rolling one or more extra d20s from his pool and choosing the best result out of the dice rolled. Since my game has the players roll their own fate, this gives a character a powerful tool to determine the results of a wide variety of situations.
For example, Jeremiah Dawes is doing battle with a fierce gnoll. The gnoll's attack score is high, and Jeremiah has failed most of his defense checks. As a result, Jeremiah has suffered serious damage. He won't be able to fight much longer at this rate. The next time Jeremiah makes a defense check, he rolls 2d20, using a die from his pool. He takes the better of the two results, improving the odds that he'll avoid more harm at the gnoll's hands.
Extra d20s Issues: A couple of questions pop up in my mind when looking at this possible addition to F&F.
1. Is it a good idea? Why or why not?
2. What is the mechanic for replenishing a depleted dice pool?
Another idea:
Each character is allowed X gp per level for On-the-Fly equipment. OtF equipment isn't itemized. Instead it represents a character's ability to be prepared. When an item is needed, a character who has sufficient OtF "funds" available can "spend" those funds in order to automatically add the desired item to his inventory.
Is this a good idea? Why or why not?