Faith & Religion for the Near East

shivamuffin

First Post
Sadian & Yemari Religion
Qadarism

For nearly 1000 years, humanity struggled to survive in a hostile, barbarous world...Until the prophets came. They came to the men of the North, the South, and here in the East. The prophets spoke of the Covenant of the Gods and it's promise to lead humanity to a new golden age. But according to the Sadians and Yemari people these were false prophets...

The true and only prophet wandered out of the sands of Sadia in the year 999, Prophet Mamoudar Al Qadar, delivered to his people the true Covenant from the Enlightened Ones. The Enlightened Ones promise paradise through our prophet...
The Enlightened Ones are the TRUE gods, and Mamoudar Al Qadar is their prophet....


" Now that we are amongst friends, I can tell you that the Pashemites and my people have been at war since the first centuries after the Great War. My people, like the majority of other enlightened people of Sadia, chose to follow the Prophet Mamoudar Al Qadar and his Law of the Covenant between men and the enlightened gods. By following the Law of the Covenant, men would find peace and once again live in paradise. The Pashemites chose to follow the Deceiver Molech, a former student of the prophet, and the prophets brother. Molech allowed his heart to be turned towards evil by the temptress and whore of the gods, Ishat. Together they raised an army to wipe out the Prophet, and have men ruled by Devils, creatures that Molech claims to be the true creators and lords of men. Molech was defeated, and his followers driven to the Isle of Pashem, where they still live today, plotting the destruction of enlightened civilization. "


Qatari Religion
Omadism


In 979 CE sheik Faisal Omad ( A legendary desert warrior from the wastes of Sadia ) led his tribe to the Al Qatar region after receiving visions from agents( commonly called the Nephilem ) of the Enlightened Ones . The sheik was told to record the words of the Covenant, and to teach and prepare the people of present day Al Qatar for the arrival of a prophet from the West. The Prophet did arise from the West 20 years later, and the people of Al Qatar fought under his banner against Molech and Ishat.
After the death of the prophet and his later rise into the heavens, sheik Faisal was also taken by the Enlightened ones.
Qatari believe that sheik Faisal Omad was the first prophet, and hold to his version of the covenant, claiming that it is the original. The Qatari faith is known as Omadism, and is reluctantly tolerated by the rest of the Enlightened peoples. After two centuries of religious conflict ( 1060 to 1260 CE ), it was agreed that both faiths could coexist under the common belief of the Enlightened Ones.


The Enlightened Ones



The Enlightened ones are said to be the true saviors of humanity. They are the culture bearers and the architects of civilization. It is written that the Enlightened Ones guide humanity on a thousand thousand worlds, protecting men from the devils of the 9 Hells and the demons of the Abyss. They promise paradise to all that follow their teachings.

The Enlightened Ones:

Ea ( Patron of humanity, the architect of civilization, Lord of the 1st paradise )
Uzekel ( The messenger, patron of the written word, lord of the 2nd paradise )
Gabrahl ( Gaurdian of the 7 paradises, lord of the 3rd paradise )
Astarte ( Mother of humanity, giver of divine magic, queen of the 4rth paradise )
Malek ( Lord of the Nephilem, lord of the 5th paradise )
Ulsefar ( Patron of music and art, lord of the 6th paradise )
Shemra ( Lady of the shield, guardian of humanity, Queen of fate, Queen of the 7th paradise )

Pashemite Religion
Pashemism


Molech, being tempted by Ishat, chose to follow the lords of evil that dwell in the 9 Hells. Molech's birth name was Sarmal Pashem Al Qadar. He was the youngest brother of the prophet and the first to follow the prophet. It is said that the young Sarmal was jealous of his older brother, and one night was visited by Ishat. She convinced the young Sarmal that the true guardians of humanity resided in the 9 Hells, and that they created men, thus were the true path to paradise.
Young Sarmal's jealously grew into hatred, and with his mistress Ishat at his side, gathered followers and challenged the prophet. With the power of the 9 Hells at his command, Sarmal took the name of Molech Pashem and met the prophet and the armies of the faithful in battle. Molech fought hard and even slew his brother, but the power of the Nephilem that fought with the prophet proved stronger. Molech gathered his remaining followers and retreated to the island now known as Pashem.
Upon Molech's death at 126 years of age, his soul was taken by Ishat to the 9 Hells, where he resides in the court of his patron Ashmodai. Before he left, Molech delivered to his people the Covenant of Ashmodai and fathered 24 children with his mistress Ishat. The 6th born son, Ishamar Pashem became the first " Pashem " of the kingdom, and slew his other brothers to secure his hold on power. His 6 sisters became part of his harem and gave birth to successors. The Pashemite religion recognizes the Lords of the 9 Hells as the Enlightened Ones, with Ashmodai ( Asmodeus in the Promethian tongue ) as the " Lord of Hosts. "

Pashemite Clerics ( Pashari )
choose 3 domains from the following domains:
Use the Qissis core class, alignment must be Lawful Evil
Males are members of the Order of Molech ( Commonly known as the order of the Flame )
Females are members of the Sisterhood of Ishat
Death, destruction, evil, fire, knowledge, law, magic, strength, and war.



Greater Dervak Gods

Kar 'Vakka, the creator, the forger of the race, the great being that chooses the dwarven gods and protects the great hall in the after kingdom. The being is male and female, old and newborn. Never worshiped directly, although included in all prayers so as to recognize that it is Karvak that ultimately determines fate, even the fate of the gods. N domains: Earth, knowledge, strength, protection

Azund, dwarven god of war and tactics: Azmund is said to be the patron of warriors, weaponsmiths, armorers, and engineers. Worshiped by all dwarves as the founder of dwarven civilization. The first dwarf created by Karvak. LG domains: War, law, good, destruction

Breha, dwarven god of law and order: patron of law, knowledge, primary god of those that rule. Worshiped as the lawgiver and first king of the dwarves. Son of Azmund. LN domains: Law, knowledge, strength

Ben 'Dakar, dwarven god of revenge, the furious vindicator of the dwarven race. Worshiped by vindicators, and battleragers. 3rd son of Breat, blessed by Azmund with “ the rage “ during his holy war against the Duergar. CG domains: Destruction, war

Melada, mother of the dwarves, keeper of the hearth, the healer, the guardian of the family. The wife of Azmund, the second dwarf created by Karvak. Worshiped by those that heal, and always prayed to within the home at morning and evening by males and females. Melada is believed to guard the home from disease, and demons that would slay sleeping children. LG domains: Law, earth, healing, luck

Guermal, dwarven god of the dead. No priesthood is devoted to this god, but he is prayed to at funerals, so as to gain a favorable place in the line to the after kingdom. ( when dwarves die, it is believed that they must pass through a great tunnel and review their mistakes in life before entering the after kingdom, those near the front of the line have less mistakes to review, so get into the after kingdom sooner. Those that were evil and twisted in life will become ushers in the tunnel, in service to Guermal. ) N



Greater Duergar Gods

Haddrakal, dwarven god of the Duergar, spawn of evil, king of the false after kingdom( Haddrak ). Worshiped by the Duergar as the progenitor and first king of their race. The surface dwarves believe that Haddrakal was created by Karvak to allow dwarves to choose between evil and good, and ultimately decide whether the race is worthy enough to continue on. Haddrakal is said to maintain his own after kingdom somewhere in the 9 hells, surface dwarves that are truly evil ( those that served in the tunnel, but refuse to repent ) and twisted are sent to Haddrakal by Guermal after they have served a period of time as ushers in the tunnel. Brother of Azmund. LE domains: Law, evil, destruction, war

Garbok-Kor, Duergar god of war, culture, and death. The reaper of the slain. Garbok is the guardian of Haddrak ( the Duergar after kingdom ). All must pass before Gabok before entering the after kingdom, those that are unworthy are sent to Guermal. Gabok is the keeper of all Duergar knowledge. LN domains: Knowledge, war, death, earth

Grella-Kor, queen mother of the Duergar, wife of Haddrakal, sister of Melada, mother of the Duergar race. Grella protects the hearth, and blesses the people with fertility. Those that are unfit to survive are denied the blessings of Grella and left to die. LE domains: Healing, evil, luck, protection



Halfling Gods of the Near East

Halmar: LG The father of the Halmari. Depicted as a pleasantly plump, and very handsome halfling in a fine tailored outfit. Halamar represents all the ideals of a Halimari male. Father, brother, husband, and provider. He is prayed to when wisdom is sought. Clerics of Halimar may only be male. They the are mediators and protectors of the community, and are responsible for carrying out weddings.
Domains: Halfling, Family, Law, Good, and Protection

Halima: NG The mother of the Halimari. Depicted as a wise, middle aged female in traditional clothing. Halima represents the ideals of the Halimari female. Mother, sister, wife, and homemaker. She is prayed to for good blessings, health, and comfort when times are difficult. Clerics of Halima may only be female. Clerics of Halima are the midwives, healers, and caretakers of the community.
Domains: Halfling, Healing, Craft, Family, Protection, and Good

Bolger: LG The Great Merchant. Depicted as a plump and richly dressed halfling, with a sly smirk on his face. He is prayed to for good fortune in all mercantile endeavors. His motto is: " If you have nothing to make, find something to sell. " Clerics may be male or female, although most are male. Clerics of Bolger are the overseers of community business and trade, being charged with ensuring fair dealings and proper record keeping.
Domains: Law, Good, Trade, Craft, and Travel

Jinam: CG The champion of the people. The fearless warrior of the Halimari.Trained by the dwarven god Azund in the arts of war. Depicted as a handsome, rather buff halfling with a crazed look in his eyes. Jinam is the defender of the race, and is said to watch over every battle his people engage in. " May our enemies go hungry and feel Jinam's wrath!! ' is a common Halimari battlecry. Clerics are expected to be physically impressive in the areas of strength and dexterity ( 13+ in each ) and charismatic ( 13+ ). The servants of Jinam are the only defense for some communities, and must be the best of the best amongst the community's warriors ( Which there are few full time warriors in Halimari society ).
Clerics may be male or female.
Domains: War, Chaos, Protection, and Dwarf

Breyma: NG The Goddess of farming and livestock. She is depicted as a lovely halfling maiden, dressed in a white gown, with flowers in her hair. Legend claims that she was taught the secrets of the elves as a reward for healing an elven kings favorite stallion. Breyma is the patron of the farmers, herders, and fishermen. She is prayed to for good harvests, and good weather. Clerics of breyma may only be female, and refrain from engaging in violence, unless in defense of the community or themselves.
Domains: Earth, Plant, Good, Protection, Healing, and Elf
 

log in or register to remove this ad

Pets & Sidekicks

Remove ads

Top