Well, it seems that the Damage Save type system has taken a hefty lead.....
Aeon Dawn Snippets.....
The players will take the role of an Aeon, supernatural humans who are able to harness the ambient energies of the world into a multitude of superhuman and mystical effects. They are the warriors, sorcerers, demons and angels of myth. Much of modern mythology is but twisted stories of the ancient Aeons. Aeons were born to an ancient time in which magical forces were ever present and was the equivelant of todays technologies...these beings are humans who have the ability to transform their physical body into an avatar of magical energy.
Characters will each select a Mark that they are born under. This Mark will play a similar role as character races do in other fantasy rpgs. Examples of Marks include: Mark of Ra, Mark of Anubis, Mark of Set, Mark of Isis....etc. A character's mark will determine their saving throw progessions as well as their available classes.
Character classes will all follow the same BAB progression as well as BDB (Base Defense Bonus) progression, skill points and class skils and receive the same number of Training (used for improving stats, buying feats, learning new auras)& Technique (for buying techniques) points each level.
Characters will need to transform into their avatar in order to use Aura's and techniques. Each Aura will have a stigmata (obvious visual, audio, sonic, or other effect) and have a whole swath of techniques that can be used with that aura. Charatcter will constantly shift between auras in the course of adventure and combat
example would be the Firagra Aura. Stigmata might be flaming or smoking hands that do not burn actually burn. Technique might be Fist of Flame, which might allow the Aeon's flaming fists deal additional fire damage for a number of rounds.
questions?....questions?...anyone?...questions?...k
more to come......stay tuned