Charles Dunwoody
Man on the Silver Mountain
In a new campaign I'm working on I want the favored class to be a bonus not a penalty. I want characters to multiclass but to keep some order I want to reward them for keeping several levels in a favored class.
If a character has more levels in his favored class than any other class then he gets a bonus. I'm trying to decide on the bonus. I've thought of a +1 to one save and a +2 to initiative as sort of half-feat ideas and even considered a bonus to XP (which I don't want to go with). I've tried to come up with a small bonus to hit points or healing but haven't worked anything out yet.
I really like this idea because it encourages a player to have over half his character levels in one class while allowing for a lot of multiclassing. Anyone have any ideas on what kind of bonus I could offer? Not so great that a player feels that he has to concentrate on the class, but a small bonus to encourage it.
If a character has more levels in his favored class than any other class then he gets a bonus. I'm trying to decide on the bonus. I've thought of a +1 to one save and a +2 to initiative as sort of half-feat ideas and even considered a bonus to XP (which I don't want to go with). I've tried to come up with a small bonus to hit points or healing but haven't worked anything out yet.
I really like this idea because it encourages a player to have over half his character levels in one class while allowing for a lot of multiclassing. Anyone have any ideas on what kind of bonus I could offer? Not so great that a player feels that he has to concentrate on the class, but a small bonus to encourage it.