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Favored Enemy Ranger Houserule
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<blockquote data-quote="Relic" data-source="post: 419614" data-attributes="member: 8159"><p>The only problem I have with favored enemies is that it is completely dependent on the DM. If your favored enemy is Shapcechangers and you never encounter within the context of the game then the favored enemy ability is absolutely useless. The flavor of favored enemies is good but the execution of it is sour. </p><p></p><p>Granted, any decent DM will tailor the game so that all the players utilize their strengths and weaknesses. That should not be a consideration for an ability though, espeically one that is rooted so much into the core concept of the class. Thus, I changed my ranger a little bit to be more flexible...</p><p></p><p><strong>Trained Instinct</strong>: At 1st level and every odd level thereafter (3rd, 5th, 7th, etc), the Ranger either refines her outdoor familiarity or predatory intuition. The Ranger chooses between the following three abilities:</p><p></p><p><u>Favored Terrain</u>: The Ranger selects a type of region as a familiar terrain. The maximum number of familiar terrain bonuses that can be assigned to one region is five. Due to the widespread exploration of specific outdoor setting and acquired knowledge, rangers get a +1 bonus to Hide, Intuit Direction, Knowledge [nature], Move Silently, Search, and Wilderness Lore checks when using these skill swhile negotiating in this type of terrain. In addition, natural animals, beasts, and vermin in this region may be influenced with a +2 circumstance bonus to Animal Empathy or Handle Animal checks. The following terrains may be selected:</p><ul> <li data-xf-list-type="ul"><br /> Aquatic<br /> Desert<br /> Forest<br /> Hills<br /> Jungle<br /> Marsh/Swamp<br /> Mountain<br /> Tundra<br /> Underground</li> </ul><p></p><p><u>Quarry Bonus</u>: The Ranger chooses the target of his hunt, either at the beginning of the session or when the player characters would normally be preparing spells, as the DM prefers. The bonus applies to attack rolls, Listen, Sense Motive, Spot, and Wilderness Lore [track] checks made when dealing with the chosen Quarry. At the Ranger's option, she can switch the attack roll bonus to an armor class bonus on a round-by-round basis, as per Expertise. Each time the Rover selects Quarry Bonus the bonus increases by +1.</p><p></p><p>Normally, the Quarry Bonus applies to a single individual the Ranger is hunting for the time, in which case the full bonus is a warded. Alternatively, the ranger may choose a small party (a number of specific foes up to her level). The Ranger may select an entire race or organization against which she receives only one-half the listed bonus. When reducing the bonus, round fractions down. The Quarry Bonus <em>does</em> stack with the favored enemy bonus. Note, the Quarry Bonus may only be used in the Ranger's selected favored terrain(s).</p><p></p><p><u>Favored Enemy</u>: The Ranger selects a type of creature as a favored enemy. Due to their extensive study of certain foes and training in proper techniques for combating them, the Ranger gains a +1 bonus to Bluff, Knowledge [monster type], Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills aginst this type of creature. A Ranger also gets the damage bonus with ranged weapons but only against targets that are within 30 feet. In the case of creatures immune to critical hits, the favored enemy bonus is still added but cannot exceed the maximum damage inflicted by the Ranger's given weapon (i.e. a long sword could not do more than 8 points of damage). </p><p></p><p>Spells, special abilities, etc., that the creature uses against the Ranger are less effective. The Ranger receives a +1 bonus to saves that result from the creature. Note, also, that a Ranger may select her own race as a favored enemy as long as the alignment of the chosen enemy is of opposite intent (ie. a good ranger may choose "evil human," an evil elf may choose "good elf").</p><p></p><ul> <li data-xf-list-type="ul"><br /> Aberration<br /> Animal<br /> Beast<br /> Construct<br /> Dragon<br /> Elemental<br /> Fey<br /> Giant<br /> Humanoid<br /> Magical Beast<br /> Monstrous Humaniod<br /> Ooze<br /> Outsider<br /> Plant<br /> Shapechanger<br /> Undead<br /> Vermin</li> </ul></blockquote><p></p>
[QUOTE="Relic, post: 419614, member: 8159"] The only problem I have with favored enemies is that it is completely dependent on the DM. If your favored enemy is Shapcechangers and you never encounter within the context of the game then the favored enemy ability is absolutely useless. The flavor of favored enemies is good but the execution of it is sour. Granted, any decent DM will tailor the game so that all the players utilize their strengths and weaknesses. That should not be a consideration for an ability though, espeically one that is rooted so much into the core concept of the class. Thus, I changed my ranger a little bit to be more flexible... [B]Trained Instinct[/B]: At 1st level and every odd level thereafter (3rd, 5th, 7th, etc), the Ranger either refines her outdoor familiarity or predatory intuition. The Ranger chooses between the following three abilities: [U]Favored Terrain[/U]: The Ranger selects a type of region as a familiar terrain. The maximum number of familiar terrain bonuses that can be assigned to one region is five. Due to the widespread exploration of specific outdoor setting and acquired knowledge, rangers get a +1 bonus to Hide, Intuit Direction, Knowledge [nature], Move Silently, Search, and Wilderness Lore checks when using these skill swhile negotiating in this type of terrain. In addition, natural animals, beasts, and vermin in this region may be influenced with a +2 circumstance bonus to Animal Empathy or Handle Animal checks. The following terrains may be selected: [list] Aquatic Desert Forest Hills Jungle Marsh/Swamp Mountain Tundra Underground [/list] [U]Quarry Bonus[/U]: The Ranger chooses the target of his hunt, either at the beginning of the session or when the player characters would normally be preparing spells, as the DM prefers. The bonus applies to attack rolls, Listen, Sense Motive, Spot, and Wilderness Lore [track] checks made when dealing with the chosen Quarry. At the Ranger's option, she can switch the attack roll bonus to an armor class bonus on a round-by-round basis, as per Expertise. Each time the Rover selects Quarry Bonus the bonus increases by +1. Normally, the Quarry Bonus applies to a single individual the Ranger is hunting for the time, in which case the full bonus is a warded. Alternatively, the ranger may choose a small party (a number of specific foes up to her level). The Ranger may select an entire race or organization against which she receives only one-half the listed bonus. When reducing the bonus, round fractions down. The Quarry Bonus [I]does[/I] stack with the favored enemy bonus. Note, the Quarry Bonus may only be used in the Ranger's selected favored terrain(s). [U]Favored Enemy[/U]: The Ranger selects a type of creature as a favored enemy. Due to their extensive study of certain foes and training in proper techniques for combating them, the Ranger gains a +1 bonus to Bluff, Knowledge [monster type], Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills aginst this type of creature. A Ranger also gets the damage bonus with ranged weapons but only against targets that are within 30 feet. In the case of creatures immune to critical hits, the favored enemy bonus is still added but cannot exceed the maximum damage inflicted by the Ranger's given weapon (i.e. a long sword could not do more than 8 points of damage). Spells, special abilities, etc., that the creature uses against the Ranger are less effective. The Ranger receives a +1 bonus to saves that result from the creature. Note, also, that a Ranger may select her own race as a favored enemy as long as the alignment of the chosen enemy is of opposite intent (ie. a good ranger may choose "evil human," an evil elf may choose "good elf"). [list] Aberration Animal Beast Construct Dragon Elemental Fey Giant Humanoid Magical Beast Monstrous Humaniod Ooze Outsider Plant Shapechanger Undead Vermin [/list] [/QUOTE]
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