Favorite campaign that you ever played?


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Red Hand of Doom was a very memorable game I ran a couple years ago- everyone loved it. I loved running it. They still talk about it. Honestly I would love to have more adventures just like it, but I have not had such luck in my searches. I think there are just a lot of aspects in it that all worked really well together, which are difficult to replicate.
 

I am not sure if it counts as a 'campaign' as published. But for 3rd ed D&D there was a 3rd ed Ravenloft setting (and some modules for it) that I still think to this day is the best Ravenloft has ever been done.

The campaign was for Victor Mordenheim and Adam. And it was just amazing to be pulled into such a gothic horror game. That edition's rules for corruption 'gifts' was so good!
 

In recent years, it was the first 5e campaign I played in, run by my friend Jamie Adamson in his homebrew desert citystate setting of Kazan (I may be spelling that wrong). It ran from level 1 to level 15, incorporated all of the traditional D&D pillars, and was an honest-to-god epic.
 
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Probably my favourite campaign (I was a player) was a home-brew campaign inspired by Fred Saberhagen’s Empire of the East and Book of Swords series. It was run using Rolemaster and we played weekly for about 18 months (all day on a weekend, sometimes more). We started with characters around 7th-8th level to give them some survivability and by the time we ended we were about 60th level IIRC.

The campaign was epic - touring the world to recover the lost artefacts of the Emperor, with a view to taking over the empire (which we eventually achieved) and then facing off an invasion from the other hemisphere of the world.

The high-concept was that the game world was post-holocaust after a nuclear war in a futuristic time. The blast was stopped by converting all technology into magic, and the world was separated into two halves by an impenetrable magical barrier. At the time of the campaign the barrier had weakened for some reason (which we eventually discovered the cause of) and the powers from the other hemisphere were trying to break in and take over our half of the world.

By the end all the PCs were literal demi-gods.
 

My favourite campaign as a player would probably be the Pathfinder 1E adventure path Hell's Rebels. A good portion of it was the AP itself (though there were a couple of noticeable rough spots), but a big part of it was how well our characters meshed and interacted with each other. Different ideas on what the rebellion meant and what our end goals were caused some fun friction on a relatively linear path.

Notable downside was the dragon fight, where due to a quirk of our team comp only the gunslinger was able to hit the dragon on anything less than an 18 on the d20...
 

My favourite campaign as a player would probably be the Pathfinder 1E adventure path Hell's Rebels. A good portion of it was the AP itself (though there were a couple of noticeable rough spots), but a big part of it was how well our characters meshed and interacted with each other. Different ideas on what the rebellion meant and what our end goals were caused some fun friction on a relatively linear path.

Notable downside was the dragon fight, where due to a quirk of our team comp only the gunslinger was able to hit the dragon on anything less than an 18 on the d20...
I remember that fight. The group that I played with nearly died during then, because we caught the attention of the Dragon right after the fight on the bridge.
 

I would say the Wuxia-campaign I currently play in.

It started as a one-day oneshot when the GM and one of the players, were out at that player's family summerhouse back in 2020, as they tended to be every summer, due to them being childhhood old friends. It started as small domestic drama in the small town, where the player character (a young noblewoman from a minor house), found ruins of an old abandoned temple outsie the town, as well as fell in love with and "stole" the most attractive young gentlemen form another minor noble house. Some rivalry with a third house.

The system used back then was Tianxia: Blood, Silk & Jade. We did however wander away from that even in the beginning.

Then, when the GM and the player came back from that summer house, the GM had created his own setting; a huge empire consisting of 5 different countries, where 4 of them took turns sitting on the Moon Throne which was held in the 5th country, located in the center of the empire, which was the administrative center and had the connection to the Celestial realm. This was how things had been since the empire had started 5000 years ago. Now however, some strange things were staring to happen. The GM made the supporting characters for that the group with the original nobelwoman. My character was then the fiance, a pretty nobleman who was a scholar. Another there was a lady-in-waiting/friend of the noblewoman, and one other that I can't remember. Other characters joined later, as not all players were availiblae in the beginining due to summer vacations etc, (the group consists of 1 gm plus 7 players, but one has left the group and been replaced by another since the campaign started)

We also made our own characters, that ended up coming from the different other countries. And the GM' creating the supporting cast for each. So we had 4 distinct groups, one in each of the outer realms. Then the GM also created a group of sibling characters from the 5th realm. They were out for revenge as their noble house had been massacred when they were children. Each of the characters we made ourselves were the main character in that group. And not all of the characters are noble upstanding citizens. some are criminals of various kind (one assassin, that actually killed of the original character and her lay in waiting. they were revived though through a miracle, and direct intervention by gods. The assassin, got some divine intervention and repented, and being accepted as neccessary as his fate was linked to that of the others.

Each of these groups had their own storylines, and we would find clues here and there that things were wrong in the empire. We play one group for a while, then switch to the next group of characters. We have also had a bunch of other smaller groups of characters made by the GM where whe have done small one-shots, when not all players were present, and the GM either wanted to test stuff, or there were side-missions that the main set of character could not do. Some of these would be by characters opposing the enemies hundreds of years ago as well.. I think we were up to 11 or 12 different groups of characters now.

And all the stuff the various groups have done has tied together into one huge plot. Some of the groups of characters have met each others. We are facing a huge threat that the enemies has been planning and working on for hundreds of years, carefully corrupting society, and secretly destroying things. Even the gods have been affected. We are getting into the end stretch with maybe half a year left of the campaign or so.

During the campaign we switched into a PbtA-based system, and now back to using using Fate Core.
 

The Age of Worms campaign from the Dungeon Magazine for 3.5e. Granted we only really played the first module and it actually ran all the way up to level 20 over 12 modules (i think?). Very first TTRPG game I played and it ran for over a year. We never breached level 7 or so and played on the edge of our seat the whole time. I literally had dreams with certain characters like Allustan as if they were real people. My GM would write like 20 pages of possibilities and we'd run though like 5 of them before moving on to the next thing nearly every session. Would kill to be in my twenties again and doing that once a week.
I was thinking this as one of my favorite as well. Maybe because it was the last campaign I was a player and not the DM. My brother was the DM and we actually finished it. We might still bring up the quote, "Hail Zeech" once in a while.
 

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