Favorite campaign that you ever played?


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As a player, Carrion Crown for PF1e. I usually loathe PF as a system , but they put out some great Adventure Paths for 1e, and this one was a blast. We completed 4 of the 6 books, but the campaign fizzled out as the GM found running PF1e at that level to be a logistical nightmare.

As a GM, I would - until last year - have said the Rise of the Runelords campaign I converted from PF1e to Savage Worlds. This was before Pathfinder for Savage Worlds was even a twinkle in Shane Hensley's eye, so I converted the whole thing myself. Now though, I would say the Wolfenstrahd campaign I am currently running, which started out as a SWADE conversion of Curse of Strahd and transformed into a Hellboy-adjacent pulp action game where a team of heroic monsters fight vampires, nazis and nazi vampires.
 
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My favorite campaign was a one-on-one, just me as GM and my one player. Due to amazing schedule mesh, and the fact that we were fresh out of high-school, we played almost every evening for four months. It was such a totally intense and amazing experience. His character basically lived an entire life, from late teens to middle age, got married, had kids, saved the world, retired as a famous hero, then came back an saved the world a second time! It was a blast!
 

I remember that fight. The group that I played with nearly died during then, because we caught the attention of the Dragon right after the fight on the bridge.
We fought the dragon outside the theatre a bit after the bridge fight, but we were not at all equipped to handle an intelligent permanently flying enemy with high AC. Did I mention that my character was a fire kineticist?
 

I exited the British armed forces in the mid 80s, and had enough money saved up to not do anything too strenuous (like work) for (as it turned out) a year. I started GMing a D&D game for some of the kids in the street, I don't remember any of the scenarios we played- most of them would have been from White Dwarf, Imagine or Tortured Souls magazines. I do remember the players loving it to the point that we played D&D (for the summer, at least) six or seven days a week, interspersed with trips to the park to play football.

To make clear, a typical day would go- 10-12 D&D, run to shop for crisps and pop- 1-4 football in the park, everyone home for food and then 6-10/11 more D&D. Some days (rain) it was all just D&D.

The camapign, or else the PCs were all based in Tulan (of the Isles- Midkemia Press? Is that the right spelling, I'm not stopping to look it up) and the players all ended up buying properties there, getting married, raising families et al and then popping out at the evening/weekend (as it were) to fight evil. Blood Bowl (the game) came out and we ported the PCs into players for the Tulan side. We made C60 tapes of the sessions, and particualrly the Blood Bowl games, I did a lot of the commentary.

We were all having the time of our lives, although- and in truth- it wasn't the campaign as much as the moment, I ended up DMing two groups of guys and gals (because the kids in the street came in two different age groups) each party was at least half-a-dozen strong (people came and went and then came back again). It was DM nirvana. Tulan had a newspaper, a Blood Bowl team, there were council elections (with the players involved), one of the players bought a pub- and then wrote menus for the place. It was everything, all at once, and all of the time.

Jump to almost the end of that Golden Age year of D&D and I was drinking a bottle of dog (Newcastle Brown) from the bottle in a bar when an older and much larger Geordie gentlemen (from Newcastle, or else N'castle) came over to harangue me for drinking from the bottle. Long story short, the guy was the father of one of the young lads from the campaign, a tall and irksome soul who liked to solve problems with his fists. The drunk Geordie (his dad) then said some stuff that changed my life, the guy in the bar had tried everything to get his son to get an education, or else to stop fighting and start listening to what others said. Nothing had worked, until this year.

And keep in mind I knew nothing about this until he told me, I would have never have guessed.

Since starting playing D&D the lad had started reading, and then started making a bit more sense of life- all of his hatred and agression had gone away, or else lessened enough for the lad to see that some folk were trying to help him. It was... I can still see the scene- and this was maybe 1989, something like that. The father even had a little cry, I didn't pay for another drink that evening.

He said that I had done that.

I hadn't. I'd had a hand in it, but the lad did a lot of it himself. I just gave him something else to do- play D&D, make some stuff up, kill goblins etc. Whatever it was, it arrived at the right time.

But that wasn't enough. I had no idea what I was going to do after I left the armed forces, it took me maybe two weeks after the above event to figure it out. I got an education (I had no quals prior to this event), I became a teacher, then a college lecturer, and then a university lecturer. Keep in mind that last sentence spans the best part of 30 years.

That year, that campaign, those moments changed my life forever.

It was a great campaign, it ran from level one to maybe level nine (but almost every PC was multi-classed, they wanted to be, to try, everything), also I killed quite a few PCs along the way. I have a a chunky A4 folder at home with all of their character sheets in them, I go back to have a look at them maybe every 5 or so years. It sometimes ends in tears.

I love this game, it sometimes feels like hope.

Cheers goonalan
 


As a player, Carrion Crown for PF1e. I usually loathe PF as a system , but they put out some great Adventure Paths for 1e, and this one was a blast. We completed 4 of the 6 books, but the campaign fizzled out as the GM found running PF1e at that level to be a logistical nightmare.

As a GM, I would - until last year - have said the Rise of the Runelords campaign I converted from PF1e to Savage Worlds. This was before Pathfinder for Savage Worlds was even a twinkle in Shane Hensley's eye, so I converted the whole thing myself. Now though, I would say the Wolfenstrahd campaign I am currently running, which started out as a SWADE conversion of Curse of Strahd and transformed into a Hellboy-adjacent pulp action game where a team of heroic monsters fight vampires, nazis and nazi vampires.

Your Wolfenstrahd campaign write-up was amazing.
 

I am almost always a DM, but assuming "played" just means participated in:

In 2e D&D it was Night Below which was great.
In 4e it was a campaign that sprang out of Madness at Gardmore Abbey
In 13th Age it was Eyes of the Stone Thief (one of the best rpg products ever)
In 5e it was my conversion of the 2e Al-Qadim material into a huge campaign

As a player, I played an Investigator for the PF2E AP Blood Lords, and that was pretty fun.
 

I am almost always a DM, but assuming "played" just means participated in:

In 2e D&D it was Night Below which was great.
In 4e it was a campaign that sprang out of Madness at Gardmore Abbey
In 13th Age it was Eyes of the Stone Thief (one of the best rpg products ever)
In 5e it was my conversion of the 2e Al-Qadim material into a huge campaign

As a player, I played an Investigator for the PF2E AP Blood Lords, and that was pretty fun.
I have a player that has talked multiple times about being an investigator, but in the end always decides aganist it. I've been interested to see how it plays out if our campaigns.
 

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