Hey, if it worked for Naglfar!Well, geez, that’ll happen if you keep building boats out of them.
I suppose the lesson is to not wait too long to do any sequel campaigns!Yeah, that seems to describe it over time. And that always makes sequel games when you've spread them out in realtime, well, fraught.
I suppose the lesson is to not wait too long to do any sequel campaigns!
Yep. A follow-up without a break is just a coda, but you never know what your window of opportunity is to do it.Of course that's a problem when the predecessor campaign was long and you want to do something different for a while...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.