[Feat) Feats to keep your char kicking

las

First Post
Last Ditch Effort [General]
You are at your best when your situation is its worst.
Prerequisite: Base attack bonus +3, Toughness.
Benefit: You gain a +2 bonus to attack rolls when you are at one quarter of your maximum Hit Points.

Improved Last Ditch Effort [General]
You become even better when your situation is its worst.
Prerequisites: Base attack bonus +7, Last Ditch Effort, Toughness.
Benefit: You gain a +4 bonus to attack rolls when you are at one quarter of your maximum Hit Points. This supersedes (does not stack with) the bonus from Last Dich Effort.

Hardy Mind and Body [General]
Your mind and body are even tougher than they normally are.
Prerequisites: Iron Will, Toughness
Benefit: You gain a +1 bonus to your Will save and 2 HP.
Special: A character may gain this feat multiple times.

Overcasting [Metamagic]
You know how to overcast your spells.
Prerequisites: Con 15+, Consentration 8+ ranks, Knowledge (arcna) 8+ ranks, Spellcraft 8+ ranks, any other metamagic feat.
Benefit: While casting a spell, you may increase the Spell Level with Metamagic effects beyond the highest level available to you. For instance, a 5th Level Wizard can cast a quickened fireball. This flexibility comes at a cost, however: For every Spell Level above your current maximum, you suffer 2 points of Temporary Constitution Damage. Note: This Feat does not allow you to cast spells not normally available to you due to Level or your primary spellcasting Ability Score. You must have the spell memorized and be capable of casting it in order to use this Feat. Temporary Constitution points (such as from a Barbarian's Rage) cannot be used to pay the cost. Any con damage must be heal at the standered rate magic healing cant deal with the streas the caster puts on his body.

What do you think. More will be up as I make em.
 
Last edited:

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Heres an attempt, not going to steal your thunder;

Clutch Attempt

You know how to turn combat desparation into success.
PrerequisitesBase attack bonus +3, Toughness.
Benefits: When you are at one quarter of your hit points or less, your initiative is immediately adjusted up 3 points.

(I like toughness as a prereq, but I dont like the loss of your dex mod. I see someone being tougher to kill as they get more desperate.)
 

WellThe last one will give another bonus. But with every up some times you need a down. Also changed a small thing on number two. (From a comment from RoE)
 



las said:
...snip..

Hardy Mind and Body [General]
Your mind and body are even tougher than they normally are.
Prerequisites: Iron Will, Toughness
Benefit: You gain a +1 bonus to your Will save and 6 HP.

[/B]

Doesn't that henge in on the domain of the assorted tougness feats presented in Masters of the Wild?
 

but this is a one shot feat. Plus what would you rather take this once or dwarfs toughness once. This give just that extra kick that might help.
 



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