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Feats for those who love mobility - comments welcome: 7!, 7 feats! Ah-ah-ah!
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<blockquote data-quote="ValarX" data-source="post: 970130" data-attributes="member: 12778"><p><strong>In the Movies</strong></p><p></p><p>These feats are all interesting, but consider a little practicality here. I know that we are just talking about a game, but I try to picture some of these feats in action and I can't help but get images of gratuitous action scenes out of my head. I especially feel that the ability to flank and move on a spring attack is broken. You must keep in mind the mechanics of combat in a d20 system. Just because you declare all of your actions on your 'turn' doesn't mean that they conceptually happen on your 'turn'. The turn-based system is done to simplify the act of combat. So remember that when you go to do your spring attack, movement, and flanking, the enemy has that same amount of time to react to all of your actions. Your attack and their attack happen simultaneously. It would be a very simple task for the enemy to simply turn around once they've realized that you have moved to the other side (a free action to your move). What reason would anyone with even a slight degree of intelligence have to believe that they are being flanked when there is only one person on them (unless you've somehow managed to stun them which is another story entirely).</p><p></p><p>As for Runner's Luck, consider the following situation. A 1st level human monk with 16 Wis and 16 Dex takes the Dodge and Runner's Luck feats. This means that in any round that the monk moves they have an effective armor class rating of 20 versus anyone and 21 versus the person they are dodging. If they fight defensively, make that a 22 and 23 respectively. Is this perhaps a little overpowered for a 1st level character? Consider revising the feat so that it only comes into effect when a character takes a double move or greater. This prevents the character from taking anything but free actions in that turn and is true to the name of the feat, since the character is running, not just moving.</p></blockquote><p></p>
[QUOTE="ValarX, post: 970130, member: 12778"] [b]In the Movies[/b] These feats are all interesting, but consider a little practicality here. I know that we are just talking about a game, but I try to picture some of these feats in action and I can't help but get images of gratuitous action scenes out of my head. I especially feel that the ability to flank and move on a spring attack is broken. You must keep in mind the mechanics of combat in a d20 system. Just because you declare all of your actions on your 'turn' doesn't mean that they conceptually happen on your 'turn'. The turn-based system is done to simplify the act of combat. So remember that when you go to do your spring attack, movement, and flanking, the enemy has that same amount of time to react to all of your actions. Your attack and their attack happen simultaneously. It would be a very simple task for the enemy to simply turn around once they've realized that you have moved to the other side (a free action to your move). What reason would anyone with even a slight degree of intelligence have to believe that they are being flanked when there is only one person on them (unless you've somehow managed to stun them which is another story entirely). As for Runner's Luck, consider the following situation. A 1st level human monk with 16 Wis and 16 Dex takes the Dodge and Runner's Luck feats. This means that in any round that the monk moves they have an effective armor class rating of 20 versus anyone and 21 versus the person they are dodging. If they fight defensively, make that a 22 and 23 respectively. Is this perhaps a little overpowered for a 1st level character? Consider revising the feat so that it only comes into effect when a character takes a double move or greater. This prevents the character from taking anything but free actions in that turn and is true to the name of the feat, since the character is running, not just moving. [/QUOTE]
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Feats for those who love mobility - comments welcome: 7!, 7 feats! Ah-ah-ah!
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