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*Pathfinder & Starfinder
Feats instead of Synergy Bonuses [More added]
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<blockquote data-quote="CleverNickName" data-source="post: 3453092" data-attributes="member: 50987"><p>I'm thinking about getting rid of synergy bonuses. My reasons are many, but the biggest one is because they are a pain in the neck. I have developed a (probably broken) system of replacing synergy bonuses with feats.</p><p></p><p>Since my original post, I've had more time to invest into this idea and I have gotten a lot of good feedback (hat tip: milo and Arkhandus). The final list is:</p><p>[CODE]</p><p>If a character ...that character</p><p>has 5 or more gets the following</p><p>ranks in... as a bonus feat:</p><p>------------------------------------------------------------------</p><p>Appraise Diligent</p><p>Balance Agile</p><p>Bluff Persuasive</p><p>Climb Athletic</p><p>Craft [Alchemy] Brew Potion</p><p>Craft [Armor] Craft Arms & Armor</p><p>Craft [Calligraphy] Scribe Scroll</p><p>Craft [Jewelry] Forge Ring</p><p>Craft [Sculpture] Craft Construct</p><p>Craft [Weapons] Craft Arms & Armor</p><p>Craft [Woodcutting] Craft Rod, Craft Staff, or Craft Wand</p><p>Craft [any other] Craft Wondrous Item</p><p>Decipher Script Diligent</p><p>Diplomacy Negotiator</p><p>Disguise Deceitful</p><p>Disable Device Nimble Fingers</p><p>Escape Artist Agile</p><p>Forgery Deceitful</p><p>Gather Information Investigator</p><p>Handle Animal Animal Affinity</p><p>Hide Stealthy</p><p>Intimidate Persuasive</p><p>Jump Acrobatic</p><p>Knowledge (arcana) Any metamagic feat</p><p>Knowledge (religion) Any divine feat</p><p>Listen Alertness</p><p>Move Silently Stealthy</p><p>Open Locks Nimble Fingers</p><p>Perform [dance] Agile</p><p>Perform [magician] Deft Hands</p><p>Perform [contortionist] Agile</p><p>Perform [dance] Agile</p><p>Perform [magician] Deft Hands</p><p>Perform [music] Extra Music</p><p>Perform [singing] Extra Music</p><p>Perform [strongman] Endurance</p><p>Profession [animal tamer] Skill Focus: Handle Animal</p><p>Profession [apothecary] Skill Focus: Heal</p><p>Profession [carpenter] Skill Focus: Knowledge [engineering]</p><p>Profession [clergy] Any divine feat</p><p>Profession [craftsman] Skill Focus: Craft [any one]</p><p>Profession [gladiator] Any fighter bonus feat</p><p>Profession [herbalist] Skill Focus: Heal</p><p>Profession [hunter] Skill Focus: Survival</p><p>Profession [mason] Skill Focus: Knowledge [engineering]</p><p>Profession [miner] Skill Focus: Knowledge [engineering]</p><p>Profession [sailor] Skill Focus: Survival</p><p>Profession [soldier] Any fighter bonus feat</p><p>Ride Animal Affinity</p><p>Search Investigator</p><p>Sense Motive Negotiator</p><p>Sleight of Hand Deft Hands</p><p>Search Dilligent</p><p>Spellcraft Spell Focus [any one]</p><p>Spot Alertness</p><p>Swim Athletic</p><p>Tumble Acrobatic</p><p>Use Magic Device Magical Aptitude</p><p>Use Rope Deft Hands[/CODE]Caveats:</p><p></p><p>The character gets to select another feat for every 20 ranks he/she puts into the skill, provided that there is more than one feat listed as a bonus feat (Profession [soldier] or Knowledge [arcana], for example). </p><p></p><p>A character may only select one bonus feat per level, regardless of the number of bonus feats that the character qualifies. For example, a 2nd level bard with 5 ranks in Hide, Bluff, and Disable Device would only get one bonus feat at 2nd level. He must wait until he gains another level to select another bonus feat.</p><p></p><p>The character must still meet the requirements for a bonus feat in order to select it. Thus, while it is possible for a 2nd level character to have 5 ranks in Craft [Jewelry], he/she wouldn't gain Forge Ring as a bonus feat until he/she met all of the requirements (in this case, caster level 12).</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3453092, member: 50987"] I'm thinking about getting rid of synergy bonuses. My reasons are many, but the biggest one is because they are a pain in the neck. I have developed a (probably broken) system of replacing synergy bonuses with feats. Since my original post, I've had more time to invest into this idea and I have gotten a lot of good feedback (hat tip: milo and Arkhandus). The final list is: [CODE] If a character ...that character has 5 or more gets the following ranks in... as a bonus feat: ------------------------------------------------------------------ Appraise Diligent Balance Agile Bluff Persuasive Climb Athletic Craft [Alchemy] Brew Potion Craft [Armor] Craft Arms & Armor Craft [Calligraphy] Scribe Scroll Craft [Jewelry] Forge Ring Craft [Sculpture] Craft Construct Craft [Weapons] Craft Arms & Armor Craft [Woodcutting] Craft Rod, Craft Staff, or Craft Wand Craft [any other] Craft Wondrous Item Decipher Script Diligent Diplomacy Negotiator Disguise Deceitful Disable Device Nimble Fingers Escape Artist Agile Forgery Deceitful Gather Information Investigator Handle Animal Animal Affinity Hide Stealthy Intimidate Persuasive Jump Acrobatic Knowledge (arcana) Any metamagic feat Knowledge (religion) Any divine feat Listen Alertness Move Silently Stealthy Open Locks Nimble Fingers Perform [dance] Agile Perform [magician] Deft Hands Perform [contortionist] Agile Perform [dance] Agile Perform [magician] Deft Hands Perform [music] Extra Music Perform [singing] Extra Music Perform [strongman] Endurance Profession [animal tamer] Skill Focus: Handle Animal Profession [apothecary] Skill Focus: Heal Profession [carpenter] Skill Focus: Knowledge [engineering] Profession [clergy] Any divine feat Profession [craftsman] Skill Focus: Craft [any one] Profession [gladiator] Any fighter bonus feat Profession [herbalist] Skill Focus: Heal Profession [hunter] Skill Focus: Survival Profession [mason] Skill Focus: Knowledge [engineering] Profession [miner] Skill Focus: Knowledge [engineering] Profession [sailor] Skill Focus: Survival Profession [soldier] Any fighter bonus feat Ride Animal Affinity Search Investigator Sense Motive Negotiator Sleight of Hand Deft Hands Search Dilligent Spellcraft Spell Focus [any one] Spot Alertness Swim Athletic Tumble Acrobatic Use Magic Device Magical Aptitude Use Rope Deft Hands[/CODE]Caveats: The character gets to select another feat for every 20 ranks he/she puts into the skill, provided that there is more than one feat listed as a bonus feat (Profession [soldier] or Knowledge [arcana], for example). A character may only select one bonus feat per level, regardless of the number of bonus feats that the character qualifies. For example, a 2nd level bard with 5 ranks in Hide, Bluff, and Disable Device would only get one bonus feat at 2nd level. He must wait until he gains another level to select another bonus feat. The character must still meet the requirements for a bonus feat in order to select it. Thus, while it is possible for a 2nd level character to have 5 ranks in Craft [Jewelry], he/she wouldn't gain Forge Ring as a bonus feat until he/she met all of the requirements (in this case, caster level 12). [/QUOTE]
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