OB1
Jedi Master
I’d let players choose the lower on advantage if they want the hope. For disadvantage they have to take the lower.Interesting, I didn't think of pairing the dice like that. And you're forced to pick based on highest/lowest total, on advantage you can't choose to take the lower total if it gives you a hope?
I'd think that 'isn't in doubt' means 'even with the lowest roll possible will succeed', like picking a DC20 lock with a +11 bonus and any roll below 10 counts as a 10. Do you mean something like 'easy enough that no one would need to make a roll to do it' or 'easy enough that no one proficient would need to make a roll to do it' instead? You said earlier that someone with a +8 making a DC 10 roll would count as 'outcome isn't in doubt'.
The thing that seems weird to me is that it seems like this can produce 'the better a PC is at their skills, the fewer hope/fear rolls they make' which I'm not sure is what you want. And it might lead to 'have the second best guy try this stuff, we'll just deal with a failure but farm more hope' which again seems like an odd thing to encourage mechanically.
I see where your concern is with skills, but it just isn’t an issue I see when I run games. Highly skilled players get plenty of meaningful rolls, they are just attempting more difficult things with higher stakes.






