My apologies if there's been other threads on this topic, I didn't notice one (but I admit I only scanned a few pages).
If a character has both Improved Feint and Improved Trip (or, I guess, it could work with normal feinting over 2 turns), presuming the attacker successfully feints, which attacks deny the defender his Dex bonus to AC:
1. Just the melee touch attack for trip
2. Just the normal attack gained for a successful trip due to Improved Trip
3. Both
I suspect the answer is 1, but (hope?) think 3 could be possible, because most times when an ability/feat lets you gain a bonus attack, it has all the same modifiers/conditions as the initial one.
If a character has both Improved Feint and Improved Trip (or, I guess, it could work with normal feinting over 2 turns), presuming the attacker successfully feints, which attacks deny the defender his Dex bonus to AC:
1. Just the melee touch attack for trip
2. Just the normal attack gained for a successful trip due to Improved Trip
3. Both
I suspect the answer is 1, but (hope?) think 3 could be possible, because most times when an ability/feat lets you gain a bonus attack, it has all the same modifiers/conditions as the initial one.