Why did you have to roll a 1 to miss any monster in-game?
And what's the source for Fey Charge and Eladrin Swordmage Advance? Let me guess: Dragon Mag feats?
Latest pre-errata version I could find, 948 at-will DPR. You don't need to worry about it anymore, though. The errata really did basically fix it, Feycharger is dead.
Race: Revenant(Eladrin)
Class: Warlock|Swordmage
Aegis: Assault
Multi: Fighter, Rogue
PP: Long Night Scion
ED: Radiant One
Stats:
Str: 12->14
Con: 18-20->28 (6)
Dex: 10-12->14
Int: 12->20 (6)
Wis: 8->10
Cha: 12->14
Feats:
Fighter MC, Rogue MC, Fey Charge [MP], Fey Gambit [MP], Roundabout Charge, Eladrin Swordmage Advance [AP], Focused Expertise (heavy blade), Armor Proficiency(Chain), Arcane Admixture (cold, Eldritch Strike), Eladrin Soul, Acolyte Power(Martial Surpremacy), Light blade Ref(MP2), White Lotus Riposte, White Lotus Master Riposte, Lasting Frost, Arcane Familiar (hand), Deva Heritage, Radiant Recovery
Powers:
at-will: Eldrich Strike , 1 Swordmage
encounter: PP, 3 open
daily: , PP, 3 open
utility: Martial Supremacy [Dragon 382], Etheral Stidestep(warlock 10), PP, 4 open
Gear:
hand1: Shadowrift Short Sword+6 + Shard of merciless cold+5
hand2: Shadowrift Short Sword+3
armor: Bloodfire Chain+6 [PHB]
neck: +6 []
hands: Gloves of Ice
head: Horned Helmet [AV]
arms: Iron Armbands of Power [AV]
feet: Planestrider Boots [MotP]
belt: Belt of breaching [AV2]
ring1: Ring of Free Time
ring2: Eladrin Ring of Passage
boon: Pelors Sun Blessing
misc: 5x Dancing Dagger+4 [PHB], 5x quickcurse rod (lvl2), rod of starlight (lvl 25), potions of regeneratio (lvl9)
to hit (round1):
+15(lvl)+9(con)+6(enh)+3(weapon)+3(expertise)+2(CA)= +38 (+39 on charge) vs Ref, roll again on miss
normal hit: 0.99 total -> 0.9375 hit 0.0525 crit
normal hit: 0.9775 total -> 0.925 hit 0.0525 crit
dancing hit: 0.9375 total -> 0.885 hit 0.0525 crit
damage mba:
hit: 2d6+6(item)+9(con)+6(enh)+5(coldvuln)+4(cold)+5(shard)+6(int)+9(boon)+5(rod) = 2d6+55 (62) [+3d6 on charge]
crit: 6d6+67 (88) [+18 on charge]
dancing blade:
hit: 2d6+9(con)+4(enh)+5(coldvuln)+4(cold)+5(shard)+6(int)+9(boon)+5(rod) = 2d6+53 (60)
crit: 4d6+65 (79)
0.9975 hit total - 0.0525 crit = 0.945 hit, 0.0525 crit
damage charge attack: 0.9375*(72.5)+0.0525*(106) = 73.53375
damage normal mba: 0.925*(62)+0.0525*(88) = 61.97
damage dancing: 0.885*(60)+0.0525*(79) = 57.2475
Attacks: 1xCharge+2xESA+1xcatch22+1xdancing
total DPR 5 attacks: 316.69 + 10.5 (curse) + 563.76(teleports)+33(catch22)+24(bloodfire) -> 948 DPR
Additional damage teleport:
5(int)+5(radiant one)+5(cold vuln)+9(pelors)+5(rod) = 29 per teleport
2*from charge: 58
2*from move: 58
4*from charge mba: 0.99*4*29 = 114.84
12*from normal mba: 0.9775*12*29 = 340.17
4* from dancing mba: 0.9375*4*29 = 108.75
---
total 563.76
Extra damage due to the catch 22:
a) swordmage assault teleport for 2 slashes or 64 damage
b) white lotus riposte for 32 damage: 9(riposte)+5(radiant one)+5(cold vuln)+9(pelors)+5(rod)
-> min 33 damage...
Bloodfire Chain: 5 damage for those who start adjacent to me
-> 5(armor)+5(radiant one)+9(pelors)+5(rod) = 24 damage