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Community
General Tabletop Discussion
*Pathfinder & Starfinder
fighters, paladins, barbarians, and rangers, what has always annoyed me
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<blockquote data-quote="green slime" data-source="post: 434171" data-attributes="member: 1325"><p>I have divided the weapons up according to culture, rather than class.</p><p></p><p>Then, each class within the culture has more or less access to weapons of the culture from which they are from.</p><p></p><p>The cultural groups are strongly aligned to races: Reptilians/Ophidians, Human (Barbaric), Human (Imperial), Dwarves, and Elves.</p><p></p><p>The Reptilians/Ophidians are a bronze age culture, using Khopesh, heavy spears, slings, short bows, and the like.</p><p></p><p>Human (Barbaric) use half-spears, swords, axes, composite short bows, and so on.</p><p></p><p>Elves use long knives, (a group of weapons, all finesseable) a variety of spears, composite long bows.</p><p></p><p>Dwarves use crossbows, firearms, axes, hammers, and crushing weapons galore.</p><p></p><p>Human (Imperial) A selection similar to the standard selection.</p><p></p><p>Fighter types gain access to most weapons within the cultural group they are from, except weapons that are rare within their own culture. These rare weapons, and those from other cultures are regarded as Exotic.</p><p></p><p>Due to the nature of the campaign, the rediscovery of a long-forgotten continent by the Empire, there is very little cultural "overlap". </p><p></p><p>I'd post a definitive list, but I'm at work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="green slime, post: 434171, member: 1325"] I have divided the weapons up according to culture, rather than class. Then, each class within the culture has more or less access to weapons of the culture from which they are from. The cultural groups are strongly aligned to races: Reptilians/Ophidians, Human (Barbaric), Human (Imperial), Dwarves, and Elves. The Reptilians/Ophidians are a bronze age culture, using Khopesh, heavy spears, slings, short bows, and the like. Human (Barbaric) use half-spears, swords, axes, composite short bows, and so on. Elves use long knives, (a group of weapons, all finesseable) a variety of spears, composite long bows. Dwarves use crossbows, firearms, axes, hammers, and crushing weapons galore. Human (Imperial) A selection similar to the standard selection. Fighter types gain access to most weapons within the cultural group they are from, except weapons that are rare within their own culture. These rare weapons, and those from other cultures are regarded as Exotic. Due to the nature of the campaign, the rediscovery of a long-forgotten continent by the Empire, there is very little cultural "overlap". I'd post a definitive list, but I'm at work :( [/QUOTE]
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Community
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fighters, paladins, barbarians, and rangers, what has always annoyed me
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