Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Fighting a colossus -- from 'cool' to 'holy f***ing s*** that was AWESOME!" - how to?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merkuri" data-source="post: 3565146" data-attributes="member: 41321"><p>If you want to get a Shadow of the Colossus feel, don't have the colossus take any AoOs. Rule that he's too slow, or that the PCs are too little from his perspective to take an AoO, or have him simply choose not to take any AoOs (which is always an option, though few people won't take an AoO presented to them).</p><p></p><p>Treat it more like a gigantic encounter trap than a creature. There are safe zones (if you can find them) where the colossus can't reach, but if a PC ends up outside of a safe zone when the round ends he might be the target of a very powerful hit. These hits are more like area effects than attacks. AC does no good, but a good reflex save can get you out of the way, and it affects all PCs in a given area. Have the colossus be immortal (no hit points) unless he is struck in a certain hard-to-reach area. </p><p></p><p>For a truly memorable encounter for all PCs, find something for each PC to do in order to get the colossus into a position where his vulnerable spot is reachable. Perhaps the rogue PC (who probably has the best climbing skills) is the one who has to climb to the top of the thing's head and stab it, but in order to get there the melee PC has to keep stabbing it in the foot hard enough to get it to lean down in pain, then the mage PC has to cast certain spells to keep it from shaking the rogue off. </p><p></p><p>What each PC has to do must either be easy to figure out or they must have some way of finding out about it beforehand. Part of the fun of the video game was figuring out exactly what to do, but I can imagine this would be much harder to do in a pen-and-paper scenario, because the DM would have to describe the behaviors and looks of the colossus perfectly in order to get all of the "hints" across without actually giving anything away.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3565146, member: 41321"] If you want to get a Shadow of the Colossus feel, don't have the colossus take any AoOs. Rule that he's too slow, or that the PCs are too little from his perspective to take an AoO, or have him simply choose not to take any AoOs (which is always an option, though few people won't take an AoO presented to them). Treat it more like a gigantic encounter trap than a creature. There are safe zones (if you can find them) where the colossus can't reach, but if a PC ends up outside of a safe zone when the round ends he might be the target of a very powerful hit. These hits are more like area effects than attacks. AC does no good, but a good reflex save can get you out of the way, and it affects all PCs in a given area. Have the colossus be immortal (no hit points) unless he is struck in a certain hard-to-reach area. For a truly memorable encounter for all PCs, find something for each PC to do in order to get the colossus into a position where his vulnerable spot is reachable. Perhaps the rogue PC (who probably has the best climbing skills) is the one who has to climb to the top of the thing's head and stab it, but in order to get there the melee PC has to keep stabbing it in the foot hard enough to get it to lean down in pain, then the mage PC has to cast certain spells to keep it from shaking the rogue off. What each PC has to do must either be easy to figure out or they must have some way of finding out about it beforehand. Part of the fun of the video game was figuring out exactly what to do, but I can imagine this would be much harder to do in a pen-and-paper scenario, because the DM would have to describe the behaviors and looks of the colossus perfectly in order to get all of the "hints" across without actually giving anything away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighting a colossus -- from 'cool' to 'holy f***ing s*** that was AWESOME!" - how to?
Top