Zardnaar
Legend
When does it stop being a miniature and start being a scale model?
When minis don't fit even an approximate scale.
When does it stop being a miniature and start being a scale model?
I added those in response to the first session we played with those goblins where I only used the color coding on their clothing/armor to differentiate them, but that was too ambiguous and hard to see. So convenience took precedent over aesthetics and I added the bases and numerals. For the first few I used I, II, III, X, and in some cases O, but then I figured I might as well go proper Roman numerals. You can't really see it on most of them except one of the goblin assassins (the ones with punching daggers), but I numbered them at three roughly equidistant places along the rim of the base so you'd always be able to see one of them.I like the Roman numerals on the fronts of the monster bases; that's a really good idea.
Johnathan
That was part of it, yes.I had assumed you used Roman numerals because it was easier to paint straight lines at that scale. (I assume that's true - I've never tried it myself, but I'd imagine it's easier to paint "III" than "3" for instance.)
Johnathan
That accurately describes me for the majority of my painting years.I'm mostly into miniature painting in order to get something that looks passable for a game. Among the more recent minis I painted are the PCs for Draw Steel, based on the Delian Tomb pregens:
Those look pretty good!I also painted an ogre and an ogre zombie that might show up later in the adventure (the zombie will be standing in for another living ogre, but those were the minis I had).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.