I don't think they're interested in the OSR style, regardless of the system. They want fast, reckless, madcap adventure, not counting scarce resources, crafting plans to avoid danger, searching every crevice for the presence of traps and secret doors.
Honestly, I started in the hobby in 1989 with AD&D 2E. I never played B/X. I didn't play 1st edition until this March at GaryCon. I don't have nostalgia for any of this. And it doesn't tell the kinds of stories I like in an RPG. If I'm honest, my style is closer to Daggerheart, Fabula Ultima, Call of Cthulhu, and other narrative-focused games than D&D and its adjacent systems.