After almost three-and-a-half years or 67 sessions of play, we've finished the entire H-P-E series of D&D 4E adventures - all thirty levels of play.
Orcus is dead, Io has returned, and the fey wizard Underscore has his own plane.
Of the original players, only two managed to make it all the way to the end. Only one original character played through all the levels. For a lot of the way, there were four players and one DM, but the last few sessions saw two of the players forced to drop out due to Real Life, so only two were there for the final sessions.
Incredibly, it still all worked and was fun. We had two NPC characters with the group - Splug the Goblin, who had worked his way up from 1st to 30th along with the group from their first meeting in the Keep on the Shadowfell, and an essentials Knight (of the Raven Queen) I'd designed when we lost our defender's player for the last 4 sessions.
At these high levels, the group rarely felt in imminent threat of death, but there were a few times when it did approach closer. What is certain that the high level cleric aids greatly in keeping the party fit, and the way I created that Essentials Knight also made it a very stalwart and dependable member of the party, who would rarely be in trouble...
In the end, it was the two PCs who took down Orcus. The cleric dazed him, and the wizard slew him as the demon tried to flee. I'd expected Splug to do it, but it is fitting that Adam and Greg took the final blows.
The trouble ahead is to rebuild the group with new players; we hadn't wanted to get new players in just for the last few sessions of the game, but for the next campaign we'll embark on, more than just two players would be very nice!
I'm so happy to have finished this epic. I ran 3E from 1st through 20th level with the Age of Worms. Now I've run 4E through all the levels of its design, and been pleased with the result. If the maths could still do with a bit of tinkering, it's a lot closer to true, and the result was a memorable campaign.
Cheers!
Orcus is dead, Io has returned, and the fey wizard Underscore has his own plane.
Of the original players, only two managed to make it all the way to the end. Only one original character played through all the levels. For a lot of the way, there were four players and one DM, but the last few sessions saw two of the players forced to drop out due to Real Life, so only two were there for the final sessions.
Incredibly, it still all worked and was fun. We had two NPC characters with the group - Splug the Goblin, who had worked his way up from 1st to 30th along with the group from their first meeting in the Keep on the Shadowfell, and an essentials Knight (of the Raven Queen) I'd designed when we lost our defender's player for the last 4 sessions.
At these high levels, the group rarely felt in imminent threat of death, but there were a few times when it did approach closer. What is certain that the high level cleric aids greatly in keeping the party fit, and the way I created that Essentials Knight also made it a very stalwart and dependable member of the party, who would rarely be in trouble...
In the end, it was the two PCs who took down Orcus. The cleric dazed him, and the wizard slew him as the demon tried to flee. I'd expected Splug to do it, but it is fitting that Adam and Greg took the final blows.
The trouble ahead is to rebuild the group with new players; we hadn't wanted to get new players in just for the last few sessions of the game, but for the next campaign we'll embark on, more than just two players would be very nice!
I'm so happy to have finished this epic. I ran 3E from 1st through 20th level with the Age of Worms. Now I've run 4E through all the levels of its design, and been pleased with the result. If the maths could still do with a bit of tinkering, it's a lot closer to true, and the result was a memorable campaign.
Cheers!