The Burned Man
First Post
here´s his site...
http://www.sleepingimperium.rpghost.com/
and this is what interests me...
http://www.sleepingimperium.rpghost.com/downloads/firearms.pdf
the rules are of course for modern day weapons, but they could be used as a bulwark for "fantasy-guns", ie arcane devices (animated constructs that propell bolts) etc...
eg, propably hideously overpowered, I´m just trying to get to grips with the basic rules.
Sample Apparatus
Handgun
The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with.
Step 1 – Choose Propellant Size
heavy
Step 2 – Choose Bullet Caliber
large
Large caliber, heavy propellant gives the following
base characteristics for the weapon: Damage 2d10,
Penetration 6, Recoil 5.
Step 3 – Choose Barrel Length
The Handgun is a short rifle
This gives us the following statistics: Damage 2d10,
Range Increment 100’, Penetration 6, Recoil 5.
Step 4 – Choose Receiver
The Handgun is an individually loading weapon.
The statistics of the weapon are now: Damage 2d10;
Range Increment 100’; Penetration 6; Recoil 5; Rate of
Fire: SF
Step 5 – Choose Feed
Muzzle-loaded.
The weapon holds only one
round of ammunition. A full round action is necessary
to reload the weapon after it has been fired.
With a feat (Fast Muzzle-loader, Prerequisites:
Dexterity 13+, Firearm Proficiency, and Base Attack
Bonus 4+), you can reload a muzzle-loader in a standard
action.
Step 6 – Model Special Attributes
The handgun can be used an improvised club. Use the statistics for a large club.
Final Statistics
These are the d20 statistics for the Handgun.
Weapon Type: Firearm – Large
Cost: --
Accuracy: +0
Damage: 2d10 (piercing)
Critical: 18-20, x2
Range Increment: 100’
Penetration: 6
Recoil: 5
Rate of Fire: SF
Ammunition: bolt
Weight: 6 lb.
--------
besides being used for "weapons" it could be used for weird warmachines. Eg "discthrowers", "spikespitters", "dragonbreaths" etc...
http://www.sleepingimperium.rpghost.com/
and this is what interests me...
http://www.sleepingimperium.rpghost.com/downloads/firearms.pdf
the rules are of course for modern day weapons, but they could be used as a bulwark for "fantasy-guns", ie arcane devices (animated constructs that propell bolts) etc...
eg, propably hideously overpowered, I´m just trying to get to grips with the basic rules.
Sample Apparatus
Handgun
The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with.
Step 1 – Choose Propellant Size
heavy
Step 2 – Choose Bullet Caliber
large
Large caliber, heavy propellant gives the following
base characteristics for the weapon: Damage 2d10,
Penetration 6, Recoil 5.
Step 3 – Choose Barrel Length
The Handgun is a short rifle
This gives us the following statistics: Damage 2d10,
Range Increment 100’, Penetration 6, Recoil 5.
Step 4 – Choose Receiver
The Handgun is an individually loading weapon.
The statistics of the weapon are now: Damage 2d10;
Range Increment 100’; Penetration 6; Recoil 5; Rate of
Fire: SF
Step 5 – Choose Feed
Muzzle-loaded.
The weapon holds only one
round of ammunition. A full round action is necessary
to reload the weapon after it has been fired.
With a feat (Fast Muzzle-loader, Prerequisites:
Dexterity 13+, Firearm Proficiency, and Base Attack
Bonus 4+), you can reload a muzzle-loader in a standard
action.
Step 6 – Model Special Attributes
The handgun can be used an improvised club. Use the statistics for a large club.
Final Statistics
These are the d20 statistics for the Handgun.
Weapon Type: Firearm – Large
Cost: --
Accuracy: +0
Damage: 2d10 (piercing)
Critical: 18-20, x2
Range Increment: 100’
Penetration: 6
Recoil: 5
Rate of Fire: SF
Ammunition: bolt
Weight: 6 lb.
--------
besides being used for "weapons" it could be used for weird warmachines. Eg "discthrowers", "spikespitters", "dragonbreaths" etc...