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Fireborn
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<blockquote data-quote="Crothian" data-source="post: 2312465" data-attributes="member: 232"><p>Fantasy Flight Games has but together a really creative game in Fireborn. The idea is that the characters are humans that used to be dragons. Only they don't know that, but discover it as the game goes on. At first it reminded me a bit of the White Wolf games, since nearly all of those have human discovering he is something more and has to deal with the new view on world that give him. But Fireborn does better then those games. Fireborn allows the players to be their human selves in modern london (setting for the game) and also to play the Dragon in all its glory in the mythic ages. </p><p></p><p>The mythic ages are taken right out of folk lore and it is one of the best representations of that kind of old Earth that I've seen. I'mk not as sold on the modern day stuff with magic coming back and the enemy that is unnatural monsters that the new Dragon/human needs to face off against. That's a nice part but pales in comparison to the writing and describtions of the mythic ages. </p><p></p><p>The rules are an interesting take on the dice pool concept. One has abilitie4s that corospond with the elements. Each is rated by a number and forms a dice pool for that element. Each elemtn covers different types of actions and it is pretty well defined. The different dice pools though can be moved around allowing for additional strategy in the game. </p><p></p><p>I have yet to actually play the game, but copies of the books seem to be flocking to me in the past month so it might be destiny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Crothian, post: 2312465, member: 232"] Fantasy Flight Games has but together a really creative game in Fireborn. The idea is that the characters are humans that used to be dragons. Only they don't know that, but discover it as the game goes on. At first it reminded me a bit of the White Wolf games, since nearly all of those have human discovering he is something more and has to deal with the new view on world that give him. But Fireborn does better then those games. Fireborn allows the players to be their human selves in modern london (setting for the game) and also to play the Dragon in all its glory in the mythic ages. The mythic ages are taken right out of folk lore and it is one of the best representations of that kind of old Earth that I've seen. I'mk not as sold on the modern day stuff with magic coming back and the enemy that is unnatural monsters that the new Dragon/human needs to face off against. That's a nice part but pales in comparison to the writing and describtions of the mythic ages. The rules are an interesting take on the dice pool concept. One has abilitie4s that corospond with the elements. Each is rated by a number and forms a dice pool for that element. Each elemtn covers different types of actions and it is pretty well defined. The different dice pools though can be moved around allowing for additional strategy in the game. I have yet to actually play the game, but copies of the books seem to be flocking to me in the past month so it might be destiny. :cool: [/QUOTE]
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