haiiro
First Post
AdamBank's thread on a similar topic (http://enworld.cyberstreet.com/showthread.php?s=&threadid=40098) got me to thinking about the campaign I'm hoping to start later this year (and I didn't want to just hijack his thread).
I've never been a big fan of rolling for hit points, for two reasons:
1) it throws off all of the careful attempts to balance the classes, races, etc. that are built into 3e (or most other games, for that matter)
2) it doesn't make sense to me that after fighting, struggling and training to gain a level a PC should have to risk getting a low roll
At the same time, I know some folks enjoy the thrill of rolling HP. For this reason, I've generally used the "take 1/2 of the die type or roll and take what you get" house rule for hit points. For my next game, however, I'm thinking of trying something different -- fixed HP per level.
Here's what I came up with: max HP at first level (as normal), and max-1 at every level thereafter -- wizards get 3, rogues get 5, clerics get 7, etc.
The campaign will be fairly deadly (resurrection will be hard to come by, and I'll be rolling all combat dice out in the open for the first time), and 32 point buy will probably be used. I don't mind if the PCs are somewhat overpowered for their level -- it makes it slightly less likely that a couple of bad rolls will take them down, which is fine by me.
Any opinions on this (potential) house rule? Thanks in advance.
I've never been a big fan of rolling for hit points, for two reasons:
1) it throws off all of the careful attempts to balance the classes, races, etc. that are built into 3e (or most other games, for that matter)
2) it doesn't make sense to me that after fighting, struggling and training to gain a level a PC should have to risk getting a low roll
At the same time, I know some folks enjoy the thrill of rolling HP. For this reason, I've generally used the "take 1/2 of the die type or roll and take what you get" house rule for hit points. For my next game, however, I'm thinking of trying something different -- fixed HP per level.
Here's what I came up with: max HP at first level (as normal), and max-1 at every level thereafter -- wizards get 3, rogues get 5, clerics get 7, etc.
The campaign will be fairly deadly (resurrection will be hard to come by, and I'll be rolling all combat dice out in the open for the first time), and 32 point buy will probably be used. I don't mind if the PCs are somewhat overpowered for their level -- it makes it slightly less likely that a couple of bad rolls will take them down, which is fine by me.
Any opinions on this (potential) house rule? Thanks in advance.
