Lanefan
Victoria Rules
One thing often forgotten in these discussions, because we're nowadays so used to everything being in decimals and machines doing our calculations for us, is that fractions - one half, one quarter, etc. - are far easier than decimals for everyday people to relate to on a here-and-now basis when dealing with measurements and-or physical things in the real world.So, I've got a degree in mathematics. My mental math skills are above the top 1% of the population.
No, the level of realism of 21 shillings to the quarter horse isn't needed.
That kind of stuff in the real world had reduced costs eventually because it was universal and forced, so everyone picked up the skills needed to deal with it. But this is a game, and I'm not all that interested in coin conversion, and adding a math problem to every currency purchase is not something I'm interested in.
I'm sure there are people who want to play a simulation with that degree of precision (if not accuracy), but that ain't my problem.
Encumbrance already has a low level of people bothering with it. This was even true decades ago. Paying attention to it was a subtype of D&D even when it was a core rule. Making it more awkward to deal with doesn't make it more likely to be used, nor would it make the gameplay involving it more engaging to me.
Coins being 100 to the unit of weight the game cares about would make counting coins for weight insanely more common. However, encumbrance in 5e is well designed to encourage people to ignore it.
As historically money was a weight of precious metals thing, and doing so returns the game to the original purpose of encumbrance in D&D (measure how much treasure you could carry out of a dungeon), my idea of measuring money by pounds of silver aligns with my goal of encumbrance being used in a game.
I might also do a pass on the equipment list to simplify the weights of things; precision is less important than simplicity. As the world I'm working on has a degree of common magic items in industrial production (low level enchantments are everywhere), I can use this as an excuse to change weights of things. Bwahahaha.
I'd be tempted to go to kg, but it doesn't feel fantasy-ish. Mina is too obscure. Hmm.
And that's why, thorugh common use over the long term, things ended up in non-decimal conversions. 12 pence to the shilling (or 12 inches to the foot) makes far more sense than 10, because 12 is dividable by 2, 3, 4, and 6 where 10 is only dividable by 5 and 2. 16 ounces to the pound makes even more sense as it's a direct factor of 2, and thus divides evenly all the way down.
If we're modelling medieval or renaissance fantasy, these are the type of conversions that would be in use.







