ZzarkLinux
First Post
Here are most of the biggest / controversial rule changes I've tossed together.
I don't think they go too far, but making sure.
::ALL CHARACTERS
- Feat: Wintertouched's property is a once-per-encounter power
- When using a multi-attack power that enables multiple attacks against a single target, each attack takes a penalty to hit equal to N, where N is the number of multi-attacks allowed by the power. N cannot be less than 1 or greater than 3
::AVENGER
::BARBARIAN
- Feat: Hide Armor Expertise is banned for Rageblood Barbarians
::BARD
- Reduce Majestic Word die to d4, and allow a feat to increase to d6
::CLERIC
- Power: When you sustain Consecrated Ground, you take 15 damage. This damage cannot be reduced or redirected in any way.
- Paragon Path: Prophecy of Doom has this effect: Attacks against the target may score a critical hit with a roll of 19 - 20. This effect lasts until the end of your next turn.
: DRUID
::INVOKER
:
ALADIN
- Class Feature: Divine Challenge allows you to use either your strength mod or your charisma mod for damage
Banned Feat: Mighty Challenge
- Paragon Path: Remove the phrase "and dazed" from the Certain Justice power
::SHAMAN
- Figure out an AC fix
::WARDEN
- Power: Replace the last line in first paragraph of "Form of Winter's Herald" with the following: While in this form, you gain an aura 1, and all squares in this aura count as difficult terrain for your enemies.
::WARLOCK
- Power: Replace the attack line of Dire Radiance with the following: Charisma vs Fortitude
Banned Feat: Dual Pact
- Power: Miscellaneous Warlock powers deal low damage. Talk with the DM if you think a warlock power does low damage, and you may be able to increase the damage dice of the power by one size.
::WARLORD
- Paragon Path: Remove the last sentence of Battle Inspiration.
::WIZARD
- Power: Replace text in Sleep "unconscious (save ends)" with "unconscious until the start of its next turn"
I don't think they go too far, but making sure.
::ALL CHARACTERS
- Feat: Wintertouched's property is a once-per-encounter power
- When using a multi-attack power that enables multiple attacks against a single target, each attack takes a penalty to hit equal to N, where N is the number of multi-attacks allowed by the power. N cannot be less than 1 or greater than 3
::AVENGER
::BARBARIAN
- Feat: Hide Armor Expertise is banned for Rageblood Barbarians
::BARD
- Reduce Majestic Word die to d4, and allow a feat to increase to d6
::CLERIC
- Power: When you sustain Consecrated Ground, you take 15 damage. This damage cannot be reduced or redirected in any way.
- Paragon Path: Prophecy of Doom has this effect: Attacks against the target may score a critical hit with a roll of 19 - 20. This effect lasts until the end of your next turn.
: DRUID
::INVOKER
:

- Class Feature: Divine Challenge allows you to use either your strength mod or your charisma mod for damage
Banned Feat: Mighty Challenge
- Paragon Path: Remove the phrase "and dazed" from the Certain Justice power
::SHAMAN
- Figure out an AC fix
::WARDEN
- Power: Replace the last line in first paragraph of "Form of Winter's Herald" with the following: While in this form, you gain an aura 1, and all squares in this aura count as difficult terrain for your enemies.
::WARLOCK
- Power: Replace the attack line of Dire Radiance with the following: Charisma vs Fortitude
Banned Feat: Dual Pact
- Power: Miscellaneous Warlock powers deal low damage. Talk with the DM if you think a warlock power does low damage, and you may be able to increase the damage dice of the power by one size.
::WARLORD
- Paragon Path: Remove the last sentence of Battle Inspiration.
::WIZARD
- Power: Replace text in Sleep "unconscious (save ends)" with "unconscious until the start of its next turn"