Horwath
Legend
defense +1 one other(not GWF)That is a very interesting observation.
A bit more of a niche discussion, but⦠what is the best pair of fighting styles that a Champion 7 should take?
defense +1 one other(not GWF)That is a very interesting observation.
A bit more of a niche discussion, but⦠what is the best pair of fighting styles that a Champion 7 should take?
No it isnāt, because D10 weapons are not the damage maximising choice. They are all added-utility options.longsword with versatile has same base damage as reach weapons(d10) that are Heavy 2Handed melee weapons.
so clearly, it was intended to be used with d10 base damage die.
The weapons are balanced around a theoretical maximum damage output, so if you choose a fighting style that uses a smaller damage dice weapon you are given a larger boost. This is working as intended.talk about bad weapon balance, but that is another topic.
ok,No it isnāt, because D10 weapons are not the damage maximising choice. They are all added-utility options.
The weapons are balanced around a theoretical maximum damage output, so if you choose a fighting style that uses a smaller damage dice weapon you are given a larger boost. This is working as intended.
Doesnāt matter, thats the playerās choice to make. Are two apples worth more than one orange? It depends on if you prefer apples or oranges.is +1,5 damage worth losing on +2 AC?
Great Weapon FightingUnfortunately, I think this is still not worth it. Reach is very situational and seldom needed. Give it an additional +1 damage, and I would take it grudgingly as a two-handed weapon wielder if there were no other good options, but I'd still prefer Defense for +1 AC over this. I.e., Great Weapon Fighting needs to give +2 damage to be on par with the other fighting styles, in my opinion. Now if you gave me the reach +5' on my turn and +2 damage, I'd be very happy, but maybe that would be too good.
3eās Weapon Spec feat was not crazy after all.The houserule I use in my game (over 5-6 campaigns now I've used this rule).
GWF, TWF, and Dueling removed.
Offense (New Weapon Style).
All melee attacks gain +2 damage.
Helps sword/board, twf, and dual fighting. Simpel and easy, and if you switch weapons your bonus stays with you.
Sorry, I still prefer Defense and Duelist. IMHO, needs to be at least +2 damage to be comparable to duelist.Great Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you make a Melee weapon attack that you are holding with two hands on your turn, you can increase your reach for that attack by 5 feet and you gain a +1 bonus to the damage roll. The weapon must have the Two-Handed or Versatile property to gain this benefit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.