Silam
Adventurer
Having no riders is the norm.
It is possible to get riders sometimes for some characters (eg Paladin burning their spell slots to smite, or Ranger's Hunter's Mark), or if the character is lucky enough to find one of a few specific magic items. But no class gets riders as a baseline without giving something up.
Yeah, I’m not sure…
Certainly it is possible to play the game from levels 1 to 20 without ever getting any riders, but I wouldn’t assume it’s the norm…
Given that 2d6 (the damage of a Greatsword) yields an extra +1 damage on average, you would need 2d6 worth of riders on top of that to get to the magical +2 number that breaks even with Dueling (relative damage-wise, of course it is understood that Dueling allows for a shield so damage alone is not the whole story). So… what are some examples of common riders and how far do they take us towards getting that extra 2d6?
1. Hunter’s Mark gets you halfway there (+0.5).
2. Divine Favor gets you +0.75.
3. True Strike by level 11 gives it to you (+1), and at level 17 exceeds it (+1.5). So Eldritch Knights and Valor Bards, or most anyone else with Magic Initiate, could certainly take advantage of this.
4. A critical hit takes you there (+1). If you are a Champion you can increase crit odds. If you use True Strike or Pact of the Blade you can benefit from Elven Accuracy even though it’s a non-Finesse weapon, further increasing crit odds.
5. A Vicious Weapon gives you the +1 average directly on every hit.
All of the above are either at will or low cost/resource. They are not nova abilities like Divine Smite that you would burn through in a jiffy.
Of course, many characters don’t have access to any of the above, but there are still many options. And the above list is not exhaustive by any stretch… not to mention that all 5 points could theoretically stack, given the right build and gear…
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