Forbidden Warriors
Forbidden Warriors are those that, like paladins, use the blessings of their god in martial combat. What makes the Forbidden Warriors different is that they do not usually cast spells or things of that nature, but use the blessings their god bestows upon them directly. They can feel the presence of the divine around them and their god lets them use it to defend other members of their faith and well as promote their gods ideals.
Forbidden Warriors are auxiliary members of the Forbiddance of the Divine (see end of prestige class). Being blessed as the Forbidder are, though to less of an extreme extent, they can both emphasize with their plights and provide potent protection to the occasionally weaker Forbidders.
Typical Forbidden Warriors include paladins, clerics, or fighters with a religious bent. Occasionally rangers or druids enter this prestige class, though it is very rare. Orders devoted to gods of magic typically include those Forbidden Warriors with some arcane training as well.
Hit Dice: d10
Requirements:
To qualify to become a Forbidden Warrior, a character must fulfill all the following criteria.
Skills: Knowledge (religion) – 6 ranks,
Base Attack Bonus: +6
Feats: Devout Faith*, any one of Vow of Silence*, Vow of Chastity*, Vow of Fidelity*, Vow of Obedience*, or Vow of Poverty*.
*From the Book of Hallowed Might by Monte Cook
Class Skills
The Forbidden Warrior’s class skills (and key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Listen (Wis), Ride (Dex), Profession (Wis), Spot (Wis).
Skill Points at Each Level: 2 + Int mod.
Lvl...BAB...Fort..Ref..Will...Special
1....+1.....+2....+0...+2.....Blessings of God,
2....+2.....+3....+0...+3.....Blessings of God
3....+3.....+3....+1...+3.....Blessings of God
4....+4.....+4....+1...+4.....Blessings of God
5....+5.....+4....+1...+4.....Blessings of God, Immune to charm and compulsion
6....+6.....+5....+2...+5.....Blessings of God
7....+7.....+5....+2...+5.....Blessings of God
8....+8.....+6....+2...+6.....Blessings of God
9....+9.....+6....+3...+6.....Blessings of God
10..+10.....+7....+3...+7.....Blessings of God
Class Features
The following are features of the Forbidden Warrior prestige class.
Weapon and Armor Proficiencies: The Forbidden Warrior gains no additional weapon or armor proficiencies.
Blessings of God: The Forbidden Warrior gains a blessing from the divine at each level. Unlike more transitory powers, the abilities the Forbidden Warrior gains are extremely durable and useful at all levels. Roll a d12 to see which blessing the god bestows upon the Forbidden Warrior at each level. A Blessing may be received only once. The DM is encouraged to substitute more appropriate ones for the individual deity, if it warrents it.
1. Gain one feat from the fighter bonus feat list.
2. Gain +2 sacred increase to any one stat (typically what the god is most known for – Kord – Strength or Constitution, Wee Jas – Intelligence, Pelor – Wisdom, ect. DM’s discretion).
3. Gain resistance 5 to acid, cold, and electricity.
4. Gain Wholeness of Body ability (see monk class for further description) for Forbidden Warrior levels.
5. Gains the uncanny dodge ability.
6. Gain +2 to attack roles with deity’s favored weapon.
7. Gain +1 sacred bonus on all saving throws.
8. Gain one weapon enhancement most suited to the deity (shocking, flaming, frost, acidic, or screaming) that is permanently in effect on any one weapon favored of the deity that the Forbidden Warrior carries.
9. Gain the ability to aid divine casters. When aiding a divine spellcaster that worships the Forbidden Warrior’s deity, he can chose to aid their spellcasting as he would aid another in combat or with a task. If he succeeds at a Knowledge (religion) roll at DC 10, he may add +2 to the DC of the caster’s spells. He must use a standard action to do this, though it does not draw an attack of opportunity.
10. Gains the evasion ability.
11. Gain +10 to base speed.
12. Gains SR equal to 10 + ½ Forbidden Warrior levels
Immune to Charms and Compulsions: At 5th level, Forbidden Warriors are no longer able to be affected by charm or compulsion effects, so that they are able to serve their god in greater faith.
~~~~~~~~~~~~~~~~~~~~~~~~~~
The Forbiddance of the Divine: The Organization
This organization was first used here, for an associated prestige class: Forbiddance of the Divine <--link
Description: Forbidders are members of a religion that have been particularly blessed by their god. Some are blessed with visions, others can channel the power of their god in ways no ordinary cleric can, and some are connected directly with the deity. All tend to be somewhat mystical in nature, spending long hours in prayer when their talents are not needed.
The name the Forbiddance of the Divine comes from the way the members of this organization are treated. As all Forbidders are specially blessed by their god, it is forbidden to have free access to them. Ordinary rank-and-file members of the religion would rarely see a Forbidder (or Forbidden, both names are used) except during times of war or other conflict, or on high holy days. They are kept protected, away from public eye, as not to distract them from their holy purpose. One must be initiated into the higher orders of their religion before one is allowed to have any significant contact with a Forbidden.
Organization: All those called to be Forbidden have special rank within their own church hierarchy. While they still maintain their former rank within the church, being a Forbidden carries special privileges and responsibilities. Oftentimes they are excused from their regular duties to the church in order to carry out special missions only their blessing could accomplish. All Forbidders answer to their typical superiors in their church hierarchy, but more than once a Forbidden has stated that the order of their church does not coincide with the will of the divine, and gone their own route. The presence of Forbidden in a church tends to make for honesty when it comes to interpreting divine will.
Membership: All Forbidders are those with special blessings from their god. All have ranks in the Forbiddance of the Divine, Contemplative, Divine Oracle, or Forbidden Warrior prestige class. (The DM could add other classes with a strong faith requirement as his/her discretion, such as Hierophant, Divine Disciple, or even Divine Seeker.) All tend to have initial training as a cleric or paladin, but some nature gods have those with levels in druid or ranger as well. Some orders also see rogue, monk, or arcane casters as well.
New Member Requirements: New members enter the ranks of the Forbidden only at the recommendation of another Forbidden. Typically the Forbidden see potential new members on the battlefield, or have them brought to their attention by ranking clergy. If the Forbidders determine the candidate has truly received divine blessings, they are welcomed into the ranks. Tests to determine these blessings can range from questions about faith, single combat, or from the casting of spells of truth and such.
Annual Dues: None, though most Forbidders gives tithes above and beyond normal priests, or even take vows of poverty to better focus on their spiritual development.
Benefits: Forbidders wield great power within their church in all matters concerting the will of their god. Temples with Forbidders in them are ranked the highest among their church, as their divine writ is directly from the mouth of their god. No high priest can attempt to twist divine law to suit himself or others with Forbidders in his temple. When Forbidder speak, the congregation listens as if it were words from the heavens themselves. When speaking before people who share the same religion, the Forbidder gains +4 to all Charisma-based checks. When speaking to those who have an allied religion (similar alignments, goals, churches often work together, etc.) the bonus is only +2.
If a Forbidder goes on a mission for his temple or travels with an army, he is typically assigned a bodyguard, or even several. Also, they are typically outfitted with magical items of protection, if the temple can afford them (defending weapons, dancing shields, amulets of natural armor, etc.). This second benefit is only for Forbidders that belong to temples
Drawbacks: Forbidders are valuable to their churches. While the word of a Forbidder is as law concerting the divine writ, they do not have the power to simply hare off on their own. Any Forbidder that belongs to a temple also follows the directives of that temple. They are often given assignments to help in places to further the causes of their god. While this is typical of any cleric, Forbidders cannot refuse these assignments. They were blessed by their god to further his goals, and to refuse would be unthinkable.
Also, if a Forbidder is caught by members of an enemy church, he is typically killed, often gruesomely and painfully, perhaps sacrificed to the opposing god. Forbidders of enemy religions hate each other, and if they meet, frequently fight to the death. (Forbidders meeting members of enemy religions have –4 to their Charisma checks.)
Continuing Requirements: The only continuing requirement for a Forbidder in simply to continue in their faith. If they fall away from their faith, however, it is seen as a victory of the enemy. If attempts to bring them back to the fold fail, the fallen Forbidder is typically executed as a heretic.
Rules of the Forbidders: The rules of the Forbidders are simply the vows of their faith, followed very strictly and rigidly.
(For Druidic or Ranger Forbidders:
They are typically lone individuals with extremely strong faith, and a hefty desire to drive away those that would harm nature. Nature Forbidders rarely have an organization, and it is rare that one would meet more than one Nature Forbidder in a lifetime. They have the above benefit of the Charisma bonus for members of the same or allied religions, and the drawback of the Charisma penalty for enemy religions. In addition, after hearing tales of a Nature Forbidder turning a group of marauding orcs into dust for despoiling her forest has given them a reputation for being bloodthirsty. The general populace is often a bit leery if a Nature Forbidder makes her nature known. (-2 to Cha checks.))
Forbidden Warriors are those that, like paladins, use the blessings of their god in martial combat. What makes the Forbidden Warriors different is that they do not usually cast spells or things of that nature, but use the blessings their god bestows upon them directly. They can feel the presence of the divine around them and their god lets them use it to defend other members of their faith and well as promote their gods ideals.
Forbidden Warriors are auxiliary members of the Forbiddance of the Divine (see end of prestige class). Being blessed as the Forbidder are, though to less of an extreme extent, they can both emphasize with their plights and provide potent protection to the occasionally weaker Forbidders.
Typical Forbidden Warriors include paladins, clerics, or fighters with a religious bent. Occasionally rangers or druids enter this prestige class, though it is very rare. Orders devoted to gods of magic typically include those Forbidden Warriors with some arcane training as well.
Hit Dice: d10
Requirements:
To qualify to become a Forbidden Warrior, a character must fulfill all the following criteria.
Skills: Knowledge (religion) – 6 ranks,
Base Attack Bonus: +6
Feats: Devout Faith*, any one of Vow of Silence*, Vow of Chastity*, Vow of Fidelity*, Vow of Obedience*, or Vow of Poverty*.
*From the Book of Hallowed Might by Monte Cook
Class Skills
The Forbidden Warrior’s class skills (and key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Listen (Wis), Ride (Dex), Profession (Wis), Spot (Wis).
Skill Points at Each Level: 2 + Int mod.
Lvl...BAB...Fort..Ref..Will...Special
1....+1.....+2....+0...+2.....Blessings of God,
2....+2.....+3....+0...+3.....Blessings of God
3....+3.....+3....+1...+3.....Blessings of God
4....+4.....+4....+1...+4.....Blessings of God
5....+5.....+4....+1...+4.....Blessings of God, Immune to charm and compulsion
6....+6.....+5....+2...+5.....Blessings of God
7....+7.....+5....+2...+5.....Blessings of God
8....+8.....+6....+2...+6.....Blessings of God
9....+9.....+6....+3...+6.....Blessings of God
10..+10.....+7....+3...+7.....Blessings of God
Class Features
The following are features of the Forbidden Warrior prestige class.
Weapon and Armor Proficiencies: The Forbidden Warrior gains no additional weapon or armor proficiencies.
Blessings of God: The Forbidden Warrior gains a blessing from the divine at each level. Unlike more transitory powers, the abilities the Forbidden Warrior gains are extremely durable and useful at all levels. Roll a d12 to see which blessing the god bestows upon the Forbidden Warrior at each level. A Blessing may be received only once. The DM is encouraged to substitute more appropriate ones for the individual deity, if it warrents it.
1. Gain one feat from the fighter bonus feat list.
2. Gain +2 sacred increase to any one stat (typically what the god is most known for – Kord – Strength or Constitution, Wee Jas – Intelligence, Pelor – Wisdom, ect. DM’s discretion).
3. Gain resistance 5 to acid, cold, and electricity.
4. Gain Wholeness of Body ability (see monk class for further description) for Forbidden Warrior levels.
5. Gains the uncanny dodge ability.
6. Gain +2 to attack roles with deity’s favored weapon.
7. Gain +1 sacred bonus on all saving throws.
8. Gain one weapon enhancement most suited to the deity (shocking, flaming, frost, acidic, or screaming) that is permanently in effect on any one weapon favored of the deity that the Forbidden Warrior carries.
9. Gain the ability to aid divine casters. When aiding a divine spellcaster that worships the Forbidden Warrior’s deity, he can chose to aid their spellcasting as he would aid another in combat or with a task. If he succeeds at a Knowledge (religion) roll at DC 10, he may add +2 to the DC of the caster’s spells. He must use a standard action to do this, though it does not draw an attack of opportunity.
10. Gains the evasion ability.
11. Gain +10 to base speed.
12. Gains SR equal to 10 + ½ Forbidden Warrior levels
Immune to Charms and Compulsions: At 5th level, Forbidden Warriors are no longer able to be affected by charm or compulsion effects, so that they are able to serve their god in greater faith.
~~~~~~~~~~~~~~~~~~~~~~~~~~
The Forbiddance of the Divine: The Organization
This organization was first used here, for an associated prestige class: Forbiddance of the Divine <--link
Description: Forbidders are members of a religion that have been particularly blessed by their god. Some are blessed with visions, others can channel the power of their god in ways no ordinary cleric can, and some are connected directly with the deity. All tend to be somewhat mystical in nature, spending long hours in prayer when their talents are not needed.
The name the Forbiddance of the Divine comes from the way the members of this organization are treated. As all Forbidders are specially blessed by their god, it is forbidden to have free access to them. Ordinary rank-and-file members of the religion would rarely see a Forbidder (or Forbidden, both names are used) except during times of war or other conflict, or on high holy days. They are kept protected, away from public eye, as not to distract them from their holy purpose. One must be initiated into the higher orders of their religion before one is allowed to have any significant contact with a Forbidden.
Organization: All those called to be Forbidden have special rank within their own church hierarchy. While they still maintain their former rank within the church, being a Forbidden carries special privileges and responsibilities. Oftentimes they are excused from their regular duties to the church in order to carry out special missions only their blessing could accomplish. All Forbidders answer to their typical superiors in their church hierarchy, but more than once a Forbidden has stated that the order of their church does not coincide with the will of the divine, and gone their own route. The presence of Forbidden in a church tends to make for honesty when it comes to interpreting divine will.
Membership: All Forbidders are those with special blessings from their god. All have ranks in the Forbiddance of the Divine, Contemplative, Divine Oracle, or Forbidden Warrior prestige class. (The DM could add other classes with a strong faith requirement as his/her discretion, such as Hierophant, Divine Disciple, or even Divine Seeker.) All tend to have initial training as a cleric or paladin, but some nature gods have those with levels in druid or ranger as well. Some orders also see rogue, monk, or arcane casters as well.
New Member Requirements: New members enter the ranks of the Forbidden only at the recommendation of another Forbidden. Typically the Forbidden see potential new members on the battlefield, or have them brought to their attention by ranking clergy. If the Forbidders determine the candidate has truly received divine blessings, they are welcomed into the ranks. Tests to determine these blessings can range from questions about faith, single combat, or from the casting of spells of truth and such.
Annual Dues: None, though most Forbidders gives tithes above and beyond normal priests, or even take vows of poverty to better focus on their spiritual development.
Benefits: Forbidders wield great power within their church in all matters concerting the will of their god. Temples with Forbidders in them are ranked the highest among their church, as their divine writ is directly from the mouth of their god. No high priest can attempt to twist divine law to suit himself or others with Forbidders in his temple. When Forbidder speak, the congregation listens as if it were words from the heavens themselves. When speaking before people who share the same religion, the Forbidder gains +4 to all Charisma-based checks. When speaking to those who have an allied religion (similar alignments, goals, churches often work together, etc.) the bonus is only +2.
If a Forbidder goes on a mission for his temple or travels with an army, he is typically assigned a bodyguard, or even several. Also, they are typically outfitted with magical items of protection, if the temple can afford them (defending weapons, dancing shields, amulets of natural armor, etc.). This second benefit is only for Forbidders that belong to temples
Drawbacks: Forbidders are valuable to their churches. While the word of a Forbidder is as law concerting the divine writ, they do not have the power to simply hare off on their own. Any Forbidder that belongs to a temple also follows the directives of that temple. They are often given assignments to help in places to further the causes of their god. While this is typical of any cleric, Forbidders cannot refuse these assignments. They were blessed by their god to further his goals, and to refuse would be unthinkable.
Also, if a Forbidder is caught by members of an enemy church, he is typically killed, often gruesomely and painfully, perhaps sacrificed to the opposing god. Forbidders of enemy religions hate each other, and if they meet, frequently fight to the death. (Forbidders meeting members of enemy religions have –4 to their Charisma checks.)
Continuing Requirements: The only continuing requirement for a Forbidder in simply to continue in their faith. If they fall away from their faith, however, it is seen as a victory of the enemy. If attempts to bring them back to the fold fail, the fallen Forbidder is typically executed as a heretic.
Rules of the Forbidders: The rules of the Forbidders are simply the vows of their faith, followed very strictly and rigidly.
(For Druidic or Ranger Forbidders:
They are typically lone individuals with extremely strong faith, and a hefty desire to drive away those that would harm nature. Nature Forbidders rarely have an organization, and it is rare that one would meet more than one Nature Forbidder in a lifetime. They have the above benefit of the Charisma bonus for members of the same or allied religions, and the drawback of the Charisma penalty for enemy religions. In addition, after hearing tales of a Nature Forbidder turning a group of marauding orcs into dust for despoiling her forest has given them a reputation for being bloodthirsty. The general populace is often a bit leery if a Nature Forbidder makes her nature known. (-2 to Cha checks.))