D&D 5E (2024) Forge of Fury in 5E 2024

Reynard

aka Ian Eller
I am going to be running my group of D&D newbies through Forge of Fury (the conversion to 5E).

Has anyone run it in 2024/5.5E? Did you need to make any adjustments due to PC and monster power level changes, or the way encounter difficulty is calculated? Or any other modifications to "bring it in line" with 5.5E?

If it matters, we will be playing via Fantasy Grounds.
 

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I am going to be running my group of D&D newbies through Forge of Fury (the conversion to 5E).

Has anyone run it in 2024/5.5E? Did you need to make any adjustments due to PC and monster power level changes, or the way encounter difficulty is calculated? Or any other modifications to "bring it in line" with 5.5E?

If it matters, we will be playing via Fantasy Grounds.
Ifaik, the CRs should all be the same, so the combats should be equal. The only hurdle I can see is the duergar. They aren't in MM24, and the NPC stats they suggest (spy) isn't particularly close. I suggest using the 14 duergar or mixing the two.
 

CR is not a sufficiently precise tool for half an edition to matter. However, I would always go through any adventure and adjuct it to players' skill and preferences before running it. IMO FoF would benefit from a greater variety of stat blocks, it has a lot of repetition.

The CR 2 duergar spy stat block included in the adventure should work fine. The 5.0 duergar stat blocks (CR 1) are part of the old free rules still available on DDB and will work with 5.5 rules.
 



I ran it some time ago with 5e. Went well.

2014 duergar stats should be ok. (You have to have them getting big). Otherwise 2024 stat blocks.

In any case, for 5.5 PCs I would not hold back, if there is any doubt. Using the XP budget approach for encounters in the 2024 DMG, you could spot check a few in the module to make sure they fall in medium to hard range.
 

CRs are designed to remain the same between the versions of 5E, but the encounter calculations explicitly are not.
I looked into that when running Heart of Stone (which was written while the DMG and MM weren't finalized, so it ended up a mishmash of 14 and 24). I adjusted the first encounter (which was not built using the new rules) and didn't the second (mostly because I forgot my notes) and I found both were equally difficult. I would not sweat it for low levels..
 

CRs are designed to remain the same between the versions of 5E, but the encounter calculations explicitly are not.
The math for Encounters is the same, the methodology for building in the DMG is different but gets similar end results.

Should be easy enough to run as written, or change as much as one would anyways.
 

The math for Encounters is the same, the methodology for building in the DMG is different but gets similar end results.

Should be easy enough to run as written, or change as much as one would anyways.
The 2024 system doesn't have a cost multiplier for more opponents.

Has someone's done a breakdown? I would be interested in seeing an analysis.
 

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