D&D 5E (2024) Forge of Fury in 5E 2024

I've run it. It was fun. I can't answer your specific question, because I always adjust encounters based on the specifics of the party and players. IIRC I had six players who were beginners, and while their characters were made with my help, they weren't terribly adept at teamwork, so I probably went easy on them.
 

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Then you tweak the CR to 6 individuals
Why 6? Why not 5 or 3 or 8? What if they are 10 year old total novices? What if they are min-maxers with decades of experience?

But no, unless it’s a difficult fight that could cause a TPK, it doesn’t matter if a fight is a bit harder or easier, because you can rest at any time in the Forge of Fury. The difficulty is self-correcting.
 

I've run it. It was fun. I can't answer your specific question, because I always adjust encounters based on the specifics of the party and players. IIRC I had six players who were beginners, and while their characters were made with my help, they weren't terribly adept at teamwork, so I probably went easy on them.
After looking it over, this is the way.
 

But it's only the deadly encounters that matter. And so long as they aren't too much to completely overpower the party, it's fine. Anything less than deadly just means the party have more or fewer encounters between rests.
Which in a dungeon crawl, its perfectly fine to have curb stomps that don't tax the PCs too greatly. They still end up costing resources (lost hp, used spells, etc) so a few easier mixed in doesn't hurt.
 




I mean, they publish fully stocked Adventure Day dungeons all the time?
I mean, sort of, and more lately, but have you ever tried to run Out of the Abyss? I liked it, but it was a lot of work to bang into shape. At any rate, I said "more" like Phandelver and Forge of Fury, and I think you can agree - we could always use more of those.
 



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