Desdichado
Hero
I was going to distill this to a new post, but since Alzrius responded anyway, I'll just cut and paste from a quote screen and go from there. Actual post I was responding to is this: http://www.enworld.org/forum/5837287-post117.html
Which is what I've said all along. I'm not trying to argue that there wasn't demand for the reprints. Hardly. Merely that that wasn't really the normative mode for fantasy in the 70s and 80s. By a long shot. The normative mode was high fantasy.
Which is why--specifically--Gygax included a lot of Lord of the Ringisms and other high fantasy nods, even if it wasn't necessarily his favorite mode of fantasy. Because he knew that that's where the market was, or at least suspected as much. And the first generation of gamers--those that came in prior to Dragonlance and therefore are part of the generation that OSRers will call "their" Golden Age of gaming, was chock-full of high fantasy gamers who always played the game that way.
Which, lest we lose track of what we're actually talking about here as we go off after pedantic details, is what I'm taking exception to--your claim that the "old school" wasn't heroic, and that only "new school" D&D--after Dragonlance--was played that way.
I think that's preposterous.
If so, I doubt we'll have any common ground on which to continue this discussion. From my perspective, that's way beyond the tail wagging the dog, and very, very deep into crafting a just-so story that trumps up minor evidence to support your revisionist claim while dismissing or ignoring compelling evidence that contradicts it.
Granted, many of them also did not--they were just "here's a place rumored to have some treasure." That's why I think if you're actually trying to be taken seriously with this assertion, you'll find exploring the modules more fertile ground. But at best, I think you'll find that they're neutral on the subject, and quickly turn into "no, we expect your characters are kinda heroic, or at least out and about doing good."
That's just completely whack.
I'd agree with that but that doesn't really say anything at all about how D&D was played prior to the publication of Dragonlance. I mean, it's completely unrelated.
If so, then yeah, I guess maybe prove has no business being in this discussion. If all you wanted to do was tell me what you thought and then not back it up or elaborate or demonstrate anything other than that that was your opinion, well... cool, I guess. I think that's already been done, in fact.
And then I said that I found that to be very unconvincing. Especially when you said that thought that clearly D&D wasn't meant to emulate high fantasy because it "only" had about ten or so specific borrowings from The Lord of the Rings. My point was (paraphrasing), "Only?! I can only think of one that is an overt nod to sword & sorcery! One vs. ten is hardly compelling!" And now you're acting like your one nod, which even you admit is subtle, is really compelling evidence. You seem to have completely missed the whole point of me bringing it up if you are now going to post as if the argument that I gave you--specifically because it wasn't compelling enough to stand on its own, so I didn't have any problem making it--is somehow a fait accompli.
That doesn't mean that authors today haven't read authors in the past or been influenced by them. Please, just stick to responding to the points I do make, not the ones I don't.
This is silly. I was referring to fantasy overall at the time. As in fantasy outside of the RPG world. I made no reference to anything that was going on 40-50 years or so before D&D came about. Why you insist on making this germaine is a bit beyond me.So, "fantasy overall" means "all fantasy except that from the 20's and 30's"?
And I already mentioned that book publishers were happy to repackage older stuff and reprint it because it was faster, quicker, cheaper and easier than finding new authors. But new stuff coming out in the 70s and 80s that was like the original sword & sorcery? That was few and far between, and of the successful stuff, the only thing I can remember is the Robert Asprin Sanctuary stuff.I already mentioned the various reprints and re-releases from the 20's and 30's that were coming out at that time. That they'd been released again is itself a suggestion that the market for such material was reinvigorated.
Which is what I've said all along. I'm not trying to argue that there wasn't demand for the reprints. Hardly. Merely that that wasn't really the normative mode for fantasy in the 70s and 80s. By a long shot. The normative mode was high fantasy.
Which is why--specifically--Gygax included a lot of Lord of the Ringisms and other high fantasy nods, even if it wasn't necessarily his favorite mode of fantasy. Because he knew that that's where the market was, or at least suspected as much. And the first generation of gamers--those that came in prior to Dragonlance and therefore are part of the generation that OSRers will call "their" Golden Age of gaming, was chock-full of high fantasy gamers who always played the game that way.
Which, lest we lose track of what we're actually talking about here as we go off after pedantic details, is what I'm taking exception to--your claim that the "old school" wasn't heroic, and that only "new school" D&D--after Dragonlance--was played that way.
I think that's preposterous.
What's your understanding based on? Were you reading fantasy at the time? I was, and fairly indiscriminately. High fantasy flooded the market. Sword & sorcery was available as a few reprints of some of the better authors, and a handful of other titles here and there.My understanding is that it was.
My face is just fine, thankyouverymuch. Are you seriously suggesting with a straight face that the XP system is a more thorough and suggestive tie to sword and sorcery than the presence of all kinds of Tolkienisms is to high fantasy right from the very get-go in the game?I'd say you need to check your face again. Nobody used the word "proof" but it's certainly more suggestive of my interpretation than yours.
If so, I doubt we'll have any common ground on which to continue this discussion. From my perspective, that's way beyond the tail wagging the dog, and very, very deep into crafting a just-so story that trumps up minor evidence to support your revisionist claim while dismissing or ignoring compelling evidence that contradicts it.
Well, I don't. For one thing, I don't think it's nearly as interesting. For another thing, as I've already said, I don't think you can really tease very many meaningful "playstyle dictates" out of the rules.Hence why I want to talk about the game, and not the players.
What 80s were you living in? Dragonlance was published at the very end of 1984 and wasn't influential on D&D as a whole until well into the mid-80s. I'm talking about by 1980 when the Drow series was starting, the Giants series had already run, Slave Lords was starting, Keep on the Borderlands was just out, Palace of the Silver Princess still hadn't been published yet, Village of Hommlet had just come out, Isle of Dread was just coming out, etc. Even by that time, already many of the modules had "save the kingdom", "defeat the evil whatsits that are threatening friendly villagers and farmers," stuff like that.By the time the 80's started, the New School was already in full swing (Dragonlance was the big debut for this sort of gaming), but before that most of the modules were indeed lacking of any sort of plot at all. Unto itself, this could be taken any way at all, but I do think that there's something to be said for, at the very least, that that doesn't slant the game towards epic heroism.
Granted, many of them also did not--they were just "here's a place rumored to have some treasure." That's why I think if you're actually trying to be taken seriously with this assertion, you'll find exploring the modules more fertile ground. But at best, I think you'll find that they're neutral on the subject, and quickly turn into "no, we expect your characters are kinda heroic, or at least out and about doing good."
So, you've got one subtle nod towards style vs. all kinds of not-at-all subtle nods towards high fantasy throughout the entirety of the D&D game regardless of edition, and you think that "clearly" the game was meant to portray sword & sorcery and not high fantasy and "clearly" the players were meant to be venal mercenaries, not heroes?As you noted, the XP system is a nod towards the style of game that I'm saying was there. Likewise, I'll admit that it's subtle, but that doesn't mean it's not present.
That's just completely whack.
And I'm saying that even if true; which I don't believe it is, then that doesn't really demonstrate anything except that the modern OSR fad also fetishes the sword & sorcery mode to the exclusion of high fantasy mode, in addition to preferring either old games or retro-clone type games.I don't disagree here - as I said, I don't think the OSR is united in their remembrance of what the "old school" was like. I'm simply saying that one of the central pillars of the old school is the rejection of epic heroism in their characters. Even then, I'll note that there are disagreements (especially when you get into questions of what constitutes "epic heroism").
I'd agree with that but that doesn't really say anything at all about how D&D was played prior to the publication of Dragonlance. I mean, it's completely unrelated.
And I don't know why you seem to take exception to the fact that I used the word prove, and make a point of pointing it out every time I do. Clearly, we're taking different positions on this issue, right? And clearly you are attempting to demonstrate that your position is more correct than mine? Am I completely misreading your intention here?You've already mentioned the "XP for GP" part of the rules, which is a big nod in that direction (though I don't know why you keep highlighting "prove"). As I noted, it's not definitive, but it's a major indicator that a major purpose of the game was to get rich.
If so, then yeah, I guess maybe prove has no business being in this discussion. If all you wanted to do was tell me what you thought and then not back it up or elaborate or demonstrate anything other than that that was your opinion, well... cool, I guess. I think that's already been done, in fact.
Dude, seriously? Your original post as in "the post that I responded to which kicked off this tangential discussion. Surely you're not going to be so pedantic that you'll argue which post is your original post?First of all, you're wrong in what was in my original post. I simply said that the game originally assumed that the PCs were rogues on the make. You've clearly read something else in "rogues" (or perhaps "on the make").
Are you kidding me? Of course I know what you're talking about. I gave you that argument! I made it for you!Likewise, you clearly understood the "XP for GP" part of the rules, all the while saying that you don't know what I'm talking about? That's disingenuous.
And then I said that I found that to be very unconvincing. Especially when you said that thought that clearly D&D wasn't meant to emulate high fantasy because it "only" had about ten or so specific borrowings from The Lord of the Rings. My point was (paraphrasing), "Only?! I can only think of one that is an overt nod to sword & sorcery! One vs. ten is hardly compelling!" And now you're acting like your one nod, which even you admit is subtle, is really compelling evidence. You seem to have completely missed the whole point of me bringing it up if you are now going to post as if the argument that I gave you--specifically because it wasn't compelling enough to stand on its own, so I didn't have any problem making it--is somehow a fait accompli.
Uh... I did see above. What exactly did you think I was responding to? In case it's not abundantly clear, it was "stuff that was above."False. See above.
Again, see above.
So, now you're going to attack my character (a deliberate misinterpretation? Really?) and create a strawman (nothing to do with past authors?) I certainly disagree with the notion that the reason dark fantasy is popular today is merely a cyclical return of sword & sorcery conventions, given that its growth can fairly easily be traced to writers like Glen Cook, then George R. R. Martin, then Joe Abercrombie and a ton of others who are very much not at all writing in a sword & sorcery mode. The current trend of antiheroic characters has a completely different genesis than sword & sorcery.A (I suspect deliberate) misinterpretation on your part. I think it's foolish and wrong to assume that the current state of fantasy fiction has nothing to do with previous styles of fantasy fiction. You said that you think the current state of fantasy has nothing to do with how fantasy used to be written; I think that view is ignorant of the impact that previous authors have had on the current authors and readers, especially at a time when older works are more accessible than ever before.
That doesn't mean that authors today haven't read authors in the past or been influenced by them. Please, just stick to responding to the points I do make, not the ones I don't.
Heh. Strawman again. I'm talking about a very specific trend and saying that it is not merely a cyclical repeat of past trends coming 'round again, because it was influenced by completely different cultural drivers altogether. How you got from that to rebutting the claim that I didn't make that writers write in a vaccuum completely without reference to their predecessors is beyond me.I think that this view is tragically misguided. Even overlooking how many contemporary authors claim to have been influenced by older authors, the sheer prevalence of past works being made available to people is not only great, but increasing. Works that could only be found in certain libraries are now to be found in most bookstores, and can often be found on various websites. To say that these are being brought back into the public consciousness, while denying that they have any influence, is to be completely blind to not just the obvious, but also to ignore the simple "cause and effect" nature of influence within a single genre.
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