Foundry VTT Year in Review 2026: Most Popular Game Systems


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Then why did he mention Roll20 being official? I get the topic of this thread, I did not bring in other VTTS, the person I quoted did. I only pointed out that the source he quoted (without a link) is errornous.

It's more than Whitelisted. Whitelisted is for the SRD. FG has the core rulebooks, not just the SRD.
Because FG is NOT THE SUBJECT OF THE THREAD!
THis is a thread about foundry.
The quote was to show what DP says is official doesn't include foundry.
 


Has anyone looked at how these numbers compare to how the numbers from the past from other VTTs? Or even non-VTT numbers? I know what rulesets are available have certainly changed. But what about looking at the dominance.

The top 2 systems account for 70%. And then it it immediately drops to less than 2% for the #3 system. That's a huge dominance or bias. I don't remember other market share numbers being that distinct, but maybe it has always been this way?
 

Has anyone looked at how these numbers compare to how the numbers from the past from other VTTs? Or even non-VTT numbers? I know what rulesets are available have certainly changed. But what about looking at the dominance.

The top 2 systems account for 70%. And then it it immediately drops to less than 2% for the #3 system. That's a huge dominance or bias. I don't remember other market share numbers being that distinct, but maybe it has always been this way?
No, that is about typical based on other numbers we've seen over the years. D&D and off-brand D&D completely dominate the hobby, take this old thread as an example:

The Orr Group - the company behind the popular Roll20 virtual tabletop - has just released its Quarter 1 2018 user stats. D&D has increased its share yet again, with a 3% increase, with Pathfinder dropping by about 2%. Starfinder holds steady in 11th places and there's a big bump for Call of Cthulhu. The Q1 report was a bit late, so the Q2 report will be coming very soon, too.



Here's what the Orr Group has to say:

"Q1 is reliably a great month for games on Roll20. Whether that’s because of extra time, holiday cheer, or winter slowly forcing us to huddle around the glowing friendship box – we’re not entirely certain.

Dungeons & Dragons 5E’s growth trend has been increasing about 3% each quarter, and this trend has maintained for Q1 2018. The phrase “the rising tide raises all ships” is quite true in our corner of the tabletop industry, and despite the continued growth of D&D, other publishers on our platform continue to see increased player numbers overall.

Pathfinder continues to be in a reliable second place, with the official Pathfinder character sheet and adventures helping to cement it further. We believe Pathfinder will continue to rise, especially as our support for the system continues with more product and upcoming Charactermancersupport. Starfinder is growing steadily, from #16 to #11 over the course of two quarters, and we anticipate that the release of the official Starfinder sheet, as well as some excellent Starfinder products, will break it into the top 10 in no time.

Call of Cthulhu is one of the biggest disruptors on the list. It’s been rising in ranks bit by bit each quarter, but has shot up from the 8th most played game on Roll20 to the 4th. This is likely due to their successful new edition picking up steam, but every function I try to run to examine this trend simply returns the value #Error.TheDarkLordWillsIt"


Here's the previous quarter for those who want to compare.
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Has anyone looked at how these numbers compare to how the numbers from the past from other VTTs? Or even non-VTT numbers? I know what rulesets are available have certainly changed. But what about looking at the dominance.

The top 2 systems account for 70%. And then it it immediately drops to less than 2% for the #3 system. That's a huge dominance or bias. I don't remember other market share numbers being that distinct, but maybe it has always been this way?

I'd figure that the numbers would be pretty different for AlchemyVTT and Quest Portal, but don't know if they report any such stats.
 

No, that is about typical based on other numbers we've seen over the years. D&D and off-brand D&D completely dominate the hobby, take this old thread as an example:
Yea, I was looking those up, Looked like there used to mostly be 3-4 that had above 2%, but not too far off. D&D still seems to be running near the same, it just looks like there is more fragmentations at the lower levels. At least on VTTs. Though I think, and hope, the overall market has grown so 1% of the market is still viable.

Here are a couple of the old posts/sources I found;
3Q2016 D&D Tops The List Again In Orr Group's Quarterly Report
3Q2019 Call of Cthulhu Leaps To 2nd Place In Orr Group Report
4Q2020 Fantasy Grounds Game System Usage - 2020 Q4
 

I'd figure that the numbers would be pretty different for AlchemyVTT and Quest Portal, but don't know if they report any such stats.
Pretty sure Alchemy does an annual status, but its more like a developers blog. Though my google-fu is failing me at the moment and I can't find any.
 


I love the idea of crunchier systems coming back because good VTTs can do the fiddly bits for you

Honestly I would never play Pathfinder 2e in person, way too many fiddly bits like status conditions and different modifiers. I still think PF2 is too over complicated for its own good after playing it for the past few years but at least Foundry automates a lot of that away.
 

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