Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Freelancer: The High Seas Character thread (FULL)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Hobbes" data-source="post: 795885" data-attributes="member: 8623"><p><strong>Faraear</strong>: Male Sea Elf Ftr5; Medium Humanoid; HD 5d10+15; hp 47; Init +4; Spd 30, Swim 40; AC 19 (+4 Dex, <em>+5 Chain shirt +1</em>) ; Atk +10 Melee (1d8+7, <em>+1 Trident</em>), or +10 ranged touch (Masterwork Net) SQ Sea Elf Traits; AL CN; SV Fort +7, Ref +5, Will +2; Str 18, Dex 18, Con 16, Int 6, Wis 11, Cha 8.</p><p></p><p>Skills and Feats: Climb +11, Spot +2; Ambidexterity, Exotic Weapon Proficiency: Net, Focus: Trident, Specialization: Trident, Point Blank Shot</p><p>Possessions: <em>+1 Trident, +1 Chain shirt, Quaal’s token (Anchor x3), Potions of Cure Moderate Wounds (x2)</em>, 5 Javelins, 20 gp gem, 2 gp, Masterwork Net</p><p></p><p>Sea elf traits: As per elf, plus:</p><p></p><p>Swim 40 feet</p><p>Low-light vision 4 times as far as human</p><p>Breathe underwater, survive as long as 1 hour per point of consitution above water (16 hours).</p><p></p><p>Faraear (Far-AE-ear) led a relatively normal Sea Elf life- play, hunt, and sleep, in about that order- until he fell in with a bad crowd. Land-dwellers. Dogging and fooling around in the wake of human ships has always been a past time of bored sea-elves, holding races to see if they can catch up with the ships, and running circles around them if becalmed, occasionally trading with them. Faraear had always liked to see what sailors had to offer, and laugh at their ridiculous clothing. Once, though, a particularly good-looking High Elven passenger caught his eye, and he decided to tag along with that particular ship. It was a typical display of sea-elf impetuousness- the ship was about to leave, he sees the girl, and the next thing he knew he was waving goodbye to his friends and asking the Captain if he could come along. The High elf, by-the-by, showed absolutely no interest in Faraear, but he was set on his course. Now he makes a living working on ships, and Captains are eager to hire him- in addition to having fought more than his fair share of pirates, but it’s useful to have someone who can breathe water to look at the bottom of the ship from the outside, scout ahead for coral reefs, or wreak havoc on the bottom of enemy ship’s hulls. Faraear does it for the gold, but mostly for the excitement, to be around the sea, and maybe come back to his tribe again someday and see how they’re getting along.</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 795885, member: 8623"] [b]Faraear[/b]: Male Sea Elf Ftr5; Medium Humanoid; HD 5d10+15; hp 47; Init +4; Spd 30, Swim 40; AC 19 (+4 Dex, [i]+5 Chain shirt +1[/i]) ; Atk +10 Melee (1d8+7, [i]+1 Trident[/i]), or +10 ranged touch (Masterwork Net) SQ Sea Elf Traits; AL CN; SV Fort +7, Ref +5, Will +2; Str 18, Dex 18, Con 16, Int 6, Wis 11, Cha 8. Skills and Feats: Climb +11, Spot +2; Ambidexterity, Exotic Weapon Proficiency: Net, Focus: Trident, Specialization: Trident, Point Blank Shot Possessions: [i]+1 Trident, +1 Chain shirt, Quaal’s token (Anchor x3), Potions of Cure Moderate Wounds (x2)[/i], 5 Javelins, 20 gp gem, 2 gp, Masterwork Net Sea elf traits: As per elf, plus: Swim 40 feet Low-light vision 4 times as far as human Breathe underwater, survive as long as 1 hour per point of consitution above water (16 hours). Faraear (Far-AE-ear) led a relatively normal Sea Elf life- play, hunt, and sleep, in about that order- until he fell in with a bad crowd. Land-dwellers. Dogging and fooling around in the wake of human ships has always been a past time of bored sea-elves, holding races to see if they can catch up with the ships, and running circles around them if becalmed, occasionally trading with them. Faraear had always liked to see what sailors had to offer, and laugh at their ridiculous clothing. Once, though, a particularly good-looking High Elven passenger caught his eye, and he decided to tag along with that particular ship. It was a typical display of sea-elf impetuousness- the ship was about to leave, he sees the girl, and the next thing he knew he was waving goodbye to his friends and asking the Captain if he could come along. The High elf, by-the-by, showed absolutely no interest in Faraear, but he was set on his course. Now he makes a living working on ships, and Captains are eager to hire him- in addition to having fought more than his fair share of pirates, but it’s useful to have someone who can breathe water to look at the bottom of the ship from the outside, scout ahead for coral reefs, or wreak havoc on the bottom of enemy ship’s hulls. Faraear does it for the gold, but mostly for the excitement, to be around the sea, and maybe come back to his tribe again someday and see how they’re getting along. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Freelancer: The High Seas Character thread (FULL)
Top