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<blockquote data-quote="HalfOrc HalfBiscuit" data-source="post: 2261413" data-attributes="member: 27710"><p>Two quick ideas off the top of my head:</p><p></p><p>1. (Which in some ways is a variation fo one Miln has suggested). Although the rulers of the various factions have largely ignored the Coven, there are a number of fairly powerful people scattered throught the various countries who have recognised that the Coven is a real threat. They have secretly made contact with each other, and have decided that, as they cannot persuade the powers that be to take on the Coven, and while they cannot act openly themselves as to do so would jeopardise their positions, they must do something. Enter the PCs as their protegés. Each PC has a trusted mentor who is connected with the anti-Coven circle, and they are brought together for the specific purpose of facing up to the Coven.</p><p></p><p>This approach has the added benefit (for the DM) that this collaboration could be seen as treasonous, so adding potential for plenty of conflict with "good" NPCs.</p><p></p><p>2. The second idea is somewhat harder to plot, but essentially each PC starts the campaign in the process of tracking down something of personal interest (a family heirloom, a relative, a friend, whatever) that has gone missing. In fact, of course, these things are all in the hands of the Coven (and are no doubt essential for the completion of some dastardly plan or other). Session 1 begins with the PCs having individually followed clues that all happen to lead to one place - where they should be faced by something so evil and horrifying it brings them together to oppose it, even though they are otherwise enemies.</p></blockquote><p></p>
[QUOTE="HalfOrc HalfBiscuit, post: 2261413, member: 27710"] Two quick ideas off the top of my head: 1. (Which in some ways is a variation fo one Miln has suggested). Although the rulers of the various factions have largely ignored the Coven, there are a number of fairly powerful people scattered throught the various countries who have recognised that the Coven is a real threat. They have secretly made contact with each other, and have decided that, as they cannot persuade the powers that be to take on the Coven, and while they cannot act openly themselves as to do so would jeopardise their positions, they must do something. Enter the PCs as their protegés. Each PC has a trusted mentor who is connected with the anti-Coven circle, and they are brought together for the specific purpose of facing up to the Coven. This approach has the added benefit (for the DM) that this collaboration could be seen as treasonous, so adding potential for plenty of conflict with "good" NPCs. 2. The second idea is somewhat harder to plot, but essentially each PC starts the campaign in the process of tracking down something of personal interest (a family heirloom, a relative, a friend, whatever) that has gone missing. In fact, of course, these things are all in the hands of the Coven (and are no doubt essential for the completion of some dastardly plan or other). Session 1 begins with the PCs having individually followed clues that all happen to lead to one place - where they should be faced by something so evil and horrifying it brings them together to oppose it, even though they are otherwise enemies. [/QUOTE]
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