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Game Day re-hash
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<blockquote data-quote="haakon1" data-source="post: 3872068" data-attributes="member: 25619"><p>So, was it good?</p><p></p><p>I did my first game day, accidentally, when I walked into my FLGS and got asked to join in a game that had just started. I played with the FLGS owner, his one employee (DMing), his teenage daughter, and one other customer (also a teenage girl). I'm a late 30's grizzled veteran. It was fairly fun. We won, but it seems it was designed for us to overmatch the adventure pretty easily.</p><p></p><p>The two things I learned:</p><p>1) How the Run rule actually works. We forgot about the straight line rule long ago in my campaign and others I've played in.</p><p>2) That other DM's are not necessarily as strict about controlling actions in a single round, particularly switching weapons.</p><p>3) That you don't need to have the rule books there at all, if most of the the players know the game.</p><p>4) That new, goofy players are not so bad, if you give them some room to have fun their own way. They do tend to forget that it's them when called on by character name, though!</p><p>5) That I have a more bust-in-the-doors, charge, and kill it mentality than my local FLGS staff. I'm like a Patton to their Montgomery. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 3872068, member: 25619"] So, was it good? I did my first game day, accidentally, when I walked into my FLGS and got asked to join in a game that had just started. I played with the FLGS owner, his one employee (DMing), his teenage daughter, and one other customer (also a teenage girl). I'm a late 30's grizzled veteran. It was fairly fun. We won, but it seems it was designed for us to overmatch the adventure pretty easily. The two things I learned: 1) How the Run rule actually works. We forgot about the straight line rule long ago in my campaign and others I've played in. 2) That other DM's are not necessarily as strict about controlling actions in a single round, particularly switching weapons. 3) That you don't need to have the rule books there at all, if most of the the players know the game. 4) That new, goofy players are not so bad, if you give them some room to have fun their own way. They do tend to forget that it's them when called on by character name, though! 5) That I have a more bust-in-the-doors, charge, and kill it mentality than my local FLGS staff. I'm like a Patton to their Montgomery. :) [/QUOTE]
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