Game Prep and Organization

brainstorm

First Post
I’ve seen a lot of new DM threads out there asking for help in organizing or running a game. After 25+ years of DMing, I’ve ALMOST got organizing a game down to a science. Almost. So, I thought I’d post my process, not to toot my own horn, but in the event it may help others. I could have used advise like this long ago. I’d be very interested in hearing how others prep/organize/execute a game as well.

Most Frequently Used Gaming Tools:
Laptop
8.5x11 Moleskine graph paper notebook
Combat Tracker (Paizo)
Flip Mats (Paizo)
Dungeon Tiles
Dwarven Forge sets (rarely used, but great for Boss encounters)
Various miniatures
Miscellaneous terrain pieces/sets.

Adventure Prep:
I write most of my own adventures and do so in Word on my laptop because it allows me to cut/paste from various sources, such as PDFs, the DDI Compendium or Monster Builder or other electronic resources. It also lets me print things as needed for reference or as handouts. After I’ve written a rough draft of the encounters, I draw out the map on graph paper. Then I go to my basement and lay the encounter out on my gaming table. I use Dungeon Tiles for 90% of my encounters, so for those, I arrange them on the table, then place terrain pieces, and then the monster/npc miniatures. Once the encounter is laid out, then I set up the PC miniatures and do a quick and dirty run through to make sure the encounter works the way I envisioned. If not, I modify the encounter as needed. Once I’m satisfied that it will work as planned, I put all of the encounter pieces into a large ziplock bag and label it with the encounter name. Then I put the ziplock into a bag for transport. I do the same for every encounter I plan to run during my next session. I then use an Excel spreadsheet to track the npc/monster hit points and conditions for each encounter and prepare it so that it will be ready to go when the encounter begins. Then I make sure my digital recorder has fresh batteries and my digital camera is charged and I’m ready for game day.

Game Day:
I carry only my laptop backpack and my encounter carrying bag to the game. I arrive at my friend’s house about 15-30 minutes early to allow me time to set up. I use my laptop for all of my reference materials so I don’t have to lug around tons of books (which I did in my 3rd and below edition campaigns – pain in the @$$), though some of the player reference books I do keep at my friend’s house (I’m usually the one that buys the non-core books, my friends just bring PHBs). I set the laptop up, get the digital recorder and camera ready and wait for everyone to show up. Once we start, I fire up the recorder and get the game rolling. When an encounter starts, I pull out the appropriate ziplock and set it up using the map in my Moleskine. Initiative is tracked on the Combat Tracker, along with any conditions that affect the PCs. Once the encounter is over, I dump all of the pieces back into the ziplock and go on with the rest of the adventure.

Post-Game Activities:
After the game I put my stuff away and don’t think about it again for a day or so. Then I pull out the digital recorder and re-listen to the adventure (usually while working out or while at work), laughing my butt off or cringing when I screw up. Then I summarize the game in a campaign journal I keep on a campaign website. I upload game pictures to my website as well. Then I start working on the next game, trying to learn from my mistakes.

Storage:
Most of my gaming supplies are kept in Sterilite or Rubbermaid containers that have drawers that I can organize and label. My Dungeon Tiles I keep in some scrapbooking organizers that my wife discarded. They have modular compartments, which allow me to store the tiles by size and shape.

Well, that’s pretty much it. It sounds like a lot of work, but like I said earlier, after 25 years, I’ve got it down. I spend about 1 hour of preparation per hour of gaming, give or take. Our games are usually 4-5 hours per week. I hope this helps anyone in need of tips.
 

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Cool Brainstorm.

I know that I'm a disorganized when it actually comes to prepping, so I always should be on the lookout for organizing myself. When it comes to adventure preparation or campaign prep, I'm on the ball. It's just actually organizing on game day.
 

Yeah, for me gameday organization is at least as important as preparation. I can improvise a lot of scenarios better than I can write them in advance, but I must have easy and quick access to my materials. Each campaign has a high-level plot arc, so most of my adventure prep is just setting and character development. That basically sets up my chessboard so when the players put their pieces down we can play and see where it goes.

In the past I've used a 3-ring binder with sections for setting, players, encounters, plot notes and gameday notes. But for my last campaign I went almost all digital with mixed results. It worked great for rules & setting, but adventure planning and gameday notes still work best on paper for me. Pen & paper is just part of my process, plus it's distracting tapping on the keyboard during the game.

Brainstorm--the 8.5x11 moleskine is brilliant! I use 5x8 moleskines for everything else in my life, I can't believe I didn't think of it for my game. I'm definitely going to pick one up.
 
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I take a minimalist approach to preparing for games. I work out the general story in my head, get a few key scenes or conversations lined up, and make sure any pdfs I might need are loaded onto my laptop. Set up a soundtrack to accompay the game with playlists for different types of scene (general background, fight music, chase scene, unsettling background, etc), and pack the speakers. Stick any character sheets in the bag with the laptop, and that's pretty much it.
If it's a part of an ongoing campaign I'll work out any downtime responses that need doing as well.

There will occasionally be a bit more, if I'm going to make handouts or props to go with the game, but in general it's just what's listed above.
 


Screen and Digital Recorder

I haven't used a DM screen for a few years now, since I prefer to roll my dice out in the open, so my laptop doesn't really serve as my screen per se. Between the Compendium, PDFs and I have all of the rules info I need at my fingertips, though.

The digital recorder works great. I have a Sony ICD-P620, which is a very affordable model and has a usb connection allowing me to transfer files from the recorder to my laptop. In MP3 format, a 5 hour game is about 35 mb.
 

I was gonna say I take a minimalist approach too, but compared to first brainstorm, then CorditeJimmy it would be more appropriate to call my approach almost non-existent.

At most I am willing to 'haul' around is a single rule book and dice. I often do not prep for games as they often are spur of the moment, "Hey you guys wanna play an RPG for a few hours?" kind of situation. If I do prep for a game, which does happen now an again, I scribble some ideas down employing the Adventure Funnel on a piece of loose-leaf paper and bring that with me.

And that's it really... A book, some dice.
 

I bring a stack of books, but use a fraction. I only come up with some little interesting events/NPCs/monsters that I want them to encounter, everything else is driven by them. Most of last session involved the 2 PCs arriving in Sharn and going about the process of what sort of gimmick they were going to have for their start-up business. All that I had planned was the fight at the end of the night.
 

I have a Word doc for each level the PCs obtain. That's where I keep track of NPC names, treasure parcels (in a little chart at the beginning) and each individual game's plot. Monster stats get copied in from the DDI, along with any handouts I create, and only the relevant pages for each game get printed out. Plot threads are listed in outline form in the relevant order. Prep time is about 15-20 minutes per game.

I usually make maps up on the fly, unless one is so complex that it requires pre-drawing. I may use dungeon tiles, a wet-erase battle map, or graph paper depending on my needs for that game.
 

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