Yesterday @thefutilist and I played a session of S/Lay W/Me. A lot of what happened was social interaction, between the "hero" and the "lover/monster". It seemed to work pretty well.
The key rules are these:
In addition to what I've quoted, there is a rule for when dice need to rolled at the end of a Go, and these dice are the method by which the unfolding of events towards a climax is (i) paced, and (ii) resolved. But the rules that I've quoted led to (what I thought was) pretty good social stuff.
The key rules are these:
we embark on an alternating, ongoing sequence of Goes, each consisting of descriptions and one significant forward-moving event. We use a simple turn-token, passed back and forth to indicate who has the Go and therefore must provide forward motion to the events. During a Go, both of us may talk, but the owner of the Go is the primary contributor and the only one who may fulfill that requirement. . . .
My Goes [the "GM"] typically consist of various characters' actions as well as events of the location itself, and I may introduce the Monster. Your Goes [the "player"] typically consist of your actions and words.
As we proceed back and forth, however, we must both maintain flexibility and extend authority to one another's spoken realm. You may describe the Monster's or Lover's responses to things you do and say on your Go, and I may say what happens to you and what you do to some extent on my Go. We always build on what has been previously stated. . . .
Every Go includes a forward-moving event. Whoever currently holds the Go token must provide it.
Forward-moving Goes use kinetic imagery. They include responses, such as whether the Monster grunts with pain or seems to ignore a wound, or how the Lover reacts verbally and emotionally. They include physical consequences, such as whether you easily fend off a blow and press forward, or are slammed into the canyon, tumbling over and over, but eventually rising and struggling on to challenge the foe again. . . .
Playing tight means that you describe things about what you do and say, bringing in aspects of physical locations, objects, and timing only with my permission, and describing other characters' actions and presence only with my permission. It also means that
although I have authority over everything else, I provide a little bit of chat about you at most, subject to your veto.
You and I may play fairly tight, with our respective roles only brushing in the details of one another's contributions, but too tight won't work. Goes will be too limited in content.
Playing it loose means we both have authority over one another's respective domains during our Goes, such that you "borrow" my Monster during your Go, for instance, and I accept your contribution as collaboration with an equal. We can both invent characters and have full authority over physical space and time. Along with brushing in each other's work, we also lay our hands upon it where the other left off, and extend it.
We should go as loose as we want, but no more. . . .
We each use and enrich what the other person says. We do not negate it or render it ineffective, and we do not suddenly redefine the situation or characters into things which had no antecedent in earlier scenes. During your Go, I listen receptively, willing to be entranced. On my Go, I take whatever entranced me during yours and I make sure we see more of it, in action or in depth or both. You are doing the same with me. . . .
Especially when our Goes are well-stated and we play a little bit loose, I describe your hero's response to violent and stressful actions, and you describe my Lover's or Monster's response to your hero's actions.
My Goes [the "GM"] typically consist of various characters' actions as well as events of the location itself, and I may introduce the Monster. Your Goes [the "player"] typically consist of your actions and words.
As we proceed back and forth, however, we must both maintain flexibility and extend authority to one another's spoken realm. You may describe the Monster's or Lover's responses to things you do and say on your Go, and I may say what happens to you and what you do to some extent on my Go. We always build on what has been previously stated. . . .
Every Go includes a forward-moving event. Whoever currently holds the Go token must provide it.
Forward-moving Goes use kinetic imagery. They include responses, such as whether the Monster grunts with pain or seems to ignore a wound, or how the Lover reacts verbally and emotionally. They include physical consequences, such as whether you easily fend off a blow and press forward, or are slammed into the canyon, tumbling over and over, but eventually rising and struggling on to challenge the foe again. . . .
Playing tight means that you describe things about what you do and say, bringing in aspects of physical locations, objects, and timing only with my permission, and describing other characters' actions and presence only with my permission. It also means that
although I have authority over everything else, I provide a little bit of chat about you at most, subject to your veto.
You and I may play fairly tight, with our respective roles only brushing in the details of one another's contributions, but too tight won't work. Goes will be too limited in content.
Playing it loose means we both have authority over one another's respective domains during our Goes, such that you "borrow" my Monster during your Go, for instance, and I accept your contribution as collaboration with an equal. We can both invent characters and have full authority over physical space and time. Along with brushing in each other's work, we also lay our hands upon it where the other left off, and extend it.
We should go as loose as we want, but no more. . . .
We each use and enrich what the other person says. We do not negate it or render it ineffective, and we do not suddenly redefine the situation or characters into things which had no antecedent in earlier scenes. During your Go, I listen receptively, willing to be entranced. On my Go, I take whatever entranced me during yours and I make sure we see more of it, in action or in depth or both. You are doing the same with me. . . .
Especially when our Goes are well-stated and we play a little bit loose, I describe your hero's response to violent and stressful actions, and you describe my Lover's or Monster's response to your hero's actions.
In addition to what I've quoted, there is a rule for when dice need to rolled at the end of a Go, and these dice are the method by which the unfolding of events towards a climax is (i) paced, and (ii) resolved. But the rules that I've quoted led to (what I thought was) pretty good social stuff.








