@Celebrim sadly for my players, I am the IRL authority on small unit tactics and base defense.
Hope your infant was ok.I have the trait that though I actually don't know anything, I know enough about everything to be able to fake expertise on a lot of things successfully, to the extent that I took my infant to the emergency room and the intern they put on diagnosing my kids pneumonia asked me if I was a physician. The real answer is I'm a Game Master that has to learn a little bit about everything in order to run games, and I still get crazy questions from players that I don't know how to answer. It's insane what players will come up with and want to know sometimes.
I am not an IRL authority on small unit tactics and base defense, but I've played enough games that I can be a credible challenge to anyone tactically at most anything short of playing chess with an actual master.
Hope your infant was ok.
That's 2nd's; i prefer first's.I don't think anyone has mentioned The One Ring's council rules, which work roughly like this:
- One hero acts as spokesperson and makes the primary roll. Their degree of success determines how many supporting rolls the company can make before the other party's patience runs out.
- Other heroes make rolls using whatever skill fits how they contribute — awe, lore, courtesy, riddle. The GM always allows different skills, but the choice colors the result and may incur penalty or bonus dice.
- Total successes across all rolls — spokesperson and supporters combined — determine the degree to which the council goes the company's way.
The mathematician in me doesn't like the thought that in theory the council might never end, but I guess you call the council when you have achieved max number of successes. From a pacing POV, I prefer to know upfront the number of speeches, but I agree that 1st ed seems a more natural way to express tolerance.That's 2nd's; i prefer first's.
Tolerance set by spokesman's culture and adjusted for cultures of others, rather than intro.
Tolerance is maximum fails before the other side stops listening.
Huh, I don't remember that from when I played 1E -- maybe my GMs skipped it. Not sure that I'm excited by making two rolls for one task. Each player making one roll for "Hi, I'm Dave" and another for "Why I want you to invade Moria" seems a bit pointless. Were there rules to skip the former if the person already knew you? It would get a bit tiresome to be rolling "Hi, Dave again" rolls when you come back to look for more help!To be able to apply success levels towards goals, you must be introduced, either by self or by the spokesman... one pc always used his smoking trait to auto-succeed with dwarf or hobbit as he shares his pouch. Later rolls are make statement, make roll to see if it worked.
No one had mentioned 4e until now. It's been a minute (well, 12 years) since I played 4e, and close to 16+ since I ran it. Skill challenges and utility powers; or other 4e mechanics - what do we think about those?arguably that's a refined version of a Skill Challenge anyway.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.