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Games you thought you'd like and hated and games you thought you'd hate and liked
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<blockquote data-quote="Betote" data-source="post: 4059590" data-attributes="member: 52055"><p><strong>Games I thought I'd love, but ended disliking:</strong></p><p></p><p><em>Iron Heroes:</em> After having enjoyed <em>The Book of Iron Might</em> so much, I planned to give its big brother a try. One would think that taking the most complicated and complication-spawning part of D&D (magic) would make the game simpler, but noooooooo. Tokens, mastery trees, aspects, crunchy bit after crunchy bit that makes impossible to think in character because you have to be always aware of the tiny little rule bits.</p><p></p><p><em>Hackmaster:</em> Excellent reading material, makes you eager to play it. Played it once, died on the first combat. Played again, same result. DMed, the exact same thing. I want challenges, not constant bloodsheds and piles of character sheets in the bin.</p><p></p><p><strong>Games I thought I'd hate, but ended loving:</strong></p><p></p><p><em>D&D 3.5:</em> Disliked AD&D2 with a passion, hated 3.0 with a fury, fell in love with 3.5. It takes what I liked from RuneQuest and RoleMaster and turn it up to 11. And I almost always DM, which I hear is suppossed to be a PITA <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>Mutants & Masterminds:</em> "D&D Superheroes? Meh!" I couldn't be more wrong. Great character customization, a very simple and streamlined rulesystem that lets you wing anything up, as any Superhero RPG should be able to do if it wants to be any close to the comic book genre.</p><p></p><p><em>Star Wars d6:</em> KISS principle applied to rules design. I'd love it if it was just a tad deadlier, but it's an excellent system for the genre it simulates.</p><p></p><p><strong>Games I loved at first sight and still love:</strong></p><p></p><p><em>Call of Cthulhu:</em> A very simple, rules-light system that doesn't get on the way and a lot of evocative fluff. Also, it has the best city/site sourcebook (<em>Arkham Unveiled</em>) and the best adventures ever written, period. Whenever I introduce anyone to roleplaying, it's CoC the game I choose. And I've never missed a target <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Betote, post: 4059590, member: 52055"] [b]Games I thought I'd love, but ended disliking:[/b] [i]Iron Heroes:[/i] After having enjoyed [i]The Book of Iron Might[/i] so much, I planned to give its big brother a try. One would think that taking the most complicated and complication-spawning part of D&D (magic) would make the game simpler, but noooooooo. Tokens, mastery trees, aspects, crunchy bit after crunchy bit that makes impossible to think in character because you have to be always aware of the tiny little rule bits. [i]Hackmaster:[/i] Excellent reading material, makes you eager to play it. Played it once, died on the first combat. Played again, same result. DMed, the exact same thing. I want challenges, not constant bloodsheds and piles of character sheets in the bin. [b]Games I thought I'd hate, but ended loving:[/b] [i]D&D 3.5:[/i] Disliked AD&D2 with a passion, hated 3.0 with a fury, fell in love with 3.5. It takes what I liked from RuneQuest and RoleMaster and turn it up to 11. And I almost always DM, which I hear is suppossed to be a PITA ;) [i]Mutants & Masterminds:[/i] "D&D Superheroes? Meh!" I couldn't be more wrong. Great character customization, a very simple and streamlined rulesystem that lets you wing anything up, as any Superhero RPG should be able to do if it wants to be any close to the comic book genre. [i]Star Wars d6:[/i] KISS principle applied to rules design. I'd love it if it was just a tad deadlier, but it's an excellent system for the genre it simulates. [b]Games I loved at first sight and still love:[/b] [i]Call of Cthulhu:[/i] A very simple, rules-light system that doesn't get on the way and a lot of evocative fluff. Also, it has the best city/site sourcebook ([i]Arkham Unveiled[/i]) and the best adventures ever written, period. Whenever I introduce anyone to roleplaying, it's CoC the game I choose. And I've never missed a target ;) [/QUOTE]
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